Star Wars Battlefront II fell short of its 10 million expected sales in its first fiscal quarter, topping out at 9 million, EA CFO Blake Jorgensen has revealed.
Jorgensen told the Wall Street Journal that sales didn’t live up to expectations. However, he did add that the game is expected to sell between 1 million and 3 million additional copies before the end of the fiscal year 2018 in April. To compare, Star Wars Battlefront sold over 14 million copies in its first quarter.
As for the dreaded microtransactions, these will return sometime “in the next few months,” according to Jorgenson. Microtransactions were removed from the game at launch following negative feedback from fans about pay-to-win issues. At the time, EA stated that they will be reintroduced at some point in the future, but changes will be made.
Last week, developer DICE announced that it is working on a revamped progression system for the game that will make “significant” changes, and a new mode called Jetpack Cargo, which will be made available in February. The mode will be available for a limited time and sees two teams of eight players equipped with jet packs compete in a “frantic” and “fast-paced” battle.
Star Wars Battlefront II is available now on Xbox One, PlayStation 4, and PC.