DICE has officially unveiled Capital Supremacy, a new large-scale game mode for Star Wars Battlefront II.
The mode sees two teams of 20 players fighting for control of five Command Posts that are scattered around the planet. Each Command Post captured will gain the capturing team reinforcements and once the required number of reinforcements has been hit, transport ships will arrive. After this happens, players will have a limited amount of time to reach them and launch an assault upon the opposing team’s capital ship. The attacking team must override one of two doors and then set multiple charges across the ship. Successfully setting the charges will end the game.
“If you make it onto the enemy Capital Ship but fail to destroy it, the battle will return to the surface of the planet where you will repeat the process and attempt to capture Command Posts,” DICE adds. “From here, you will once again need to gain the necessary reinforcements needed to launch the assault onto the Capital Ships.”
In addition to the 40 players on the ground during the planetary phase, there will be 24 AI-controlled units split across the two teams to capture the scale of the Clone Wars while not lowering the odds of playing a hero.
Capital Supremacy will be set in the Clone Wars era, meaning that all heroes and reinforcements will be from this era. Players will be battling on Geonosis, but it will not be the version used for Galactic Assault or Heroes vs Villains. Instead, this version of Geonosis has been “created specifically with the gameplay of Capital Supremacy in mind,” according to the developer.
Star Wars Battlefront II‘s Capital Supremacy mode will be added to the game on March 26th.