With Star Wars Battlefront II already available for some early access members, fans have learned just how much the bundles of the shooter’s Crate loot boxes will run them, which may end up offering an unfair advantage to those that indulge them after all.
Battlefront II features three types of currency: Credits for purchasing Crates, Crafting Parts for unlocking gear or upgrading Star Cards, and Crystals which are purchased with real money and can also be used to pick up Crates. Crystals were originally leaked through an Amazon listing, giving fans an idea of the exchange rate of the currency, but now the full spread of Crystal bundle options has been detailed. The prices listed below are standard prices, but EA Access members can take advantage of 10 percent off the bundles.
- 12,000 Crystals = $99.99
- 4,400 Crystals = $39.99
- 2,100 Crystals = $19.99
- 1,000 Crystals = $9.99
- 500 Crystals = $4.99
With these Crystals, there are three types of Crates that can be purchased—Hero, Trooper, and Starfighter Crates—going for 110 Crystals, 200 Crystals, and 120 Crystals respectively. Among other things, these Crates unlock Star Cards, as well as the Crafting Parts currency to craft (buy) and upgrade the cards.
Star Cards are the key to victory in Battlefront II, with three slots available to unlock per character. The higher the rarity (level) of a Star Card, the more powerful its effect, with no trade-off deterring players from equipping the highest level cards they have. This means that, for those that purchase Crates with Crystals bought using real money, some players will be able to kit themselves out with more powerful cards significantly quicker than the rest of us.
EA and DICE took flak for this system following the game’s recent beta, and attempted to address the concerns with a variety of tweaks to the system, like making the highest card rarity only available through upgrading- an action now restricted to certain player level tiers. Additionally, the option to equip cards in the second two cards slots can only be done at certain Star Card score levels—calculated by the number and rarity of the cards in one’s deck—and there is a similar restriction for crafting the different rarities.
Unfortunately, these restrictions won’t hinder players too much as long as they throw enough money at them. The required player levels for upgrading cards are fairly low—taking only a few hours of play, even for the higher tiers—and the Star Card score levels are easy to achieve with access to enough Crates, as the Crates reward both Star Cards and Crafting Parts which both go toward increasing one’s level.
Despite the developer’s efforts, buying excessive amounts of Crates with real money seems to still give certain players a blatant advantage over their peers for however long it takes them to catch up, as YouTuber XfactorGaming demonstrates in a recent video in which he spends $90 on Crystals.
Star Wars Battlefront II is slated to launch November 17th on PlayStation 4, Xbox One, and PC. Of the many hero and villain characters for which we can buy Hero Crates, General Grievous isn’t one of them, but a recent data mine suggests that this could change shortly after launch.