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THE BUZZ: In their latest developers’ blog update BioWare has revealed new details regarding companions in Star Wars: The Old Republic.

Originally, companions in The Old Republic were almost fully automated, leaving players free to control their own characters. Many fans, however, expressed a desire to have more input in how their companions acted and BioWare is obliging. The new details include:

  • Players may choose to disable some area-of-effect abilities when using crowd control or when fighting tough single enemies.
  • Players may activate special modes or stances for their companion, causing them to focus more on damage or tanking, or on a single target versus groups of enemies.
  • Players may want to manually activate buffs and powerful special abilities on long cooldowns, as opposed to letting the companion pick when to use their most powerful attacks.

EGM’s TAKE: BioWare is winning over a lot of fans over with The Old Republic and it’s beginning to gain a lot of momentum. But will it be enough to give World of Warcraft a run for its (considerably large amount of) money?

Has BioWare got enough to take on WOW? Leave your thoughts below.

Source: BioWare

0   POINTS
0   POINTS


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Star Wars: The Old Republic – New Companion Details

In their latest developers' blog update BioWare has revealed new details regarding companions in Star Wars: The Old Republic.

By Matthew Bennett | 10/9/2011 11:10 AM PT

News

THE BUZZ: In their latest developers’ blog update BioWare has revealed new details regarding companions in Star Wars: The Old Republic.

Originally, companions in The Old Republic were almost fully automated, leaving players free to control their own characters. Many fans, however, expressed a desire to have more input in how their companions acted and BioWare is obliging. The new details include:

  • Players may choose to disable some area-of-effect abilities when using crowd control or when fighting tough single enemies.
  • Players may activate special modes or stances for their companion, causing them to focus more on damage or tanking, or on a single target versus groups of enemies.
  • Players may want to manually activate buffs and powerful special abilities on long cooldowns, as opposed to letting the companion pick when to use their most powerful attacks.

EGM’s TAKE: BioWare is winning over a lot of fans over with The Old Republic and it’s beginning to gain a lot of momentum. But will it be enough to give World of Warcraft a run for its (considerably large amount of) money?

Has BioWare got enough to take on WOW? Leave your thoughts below.

Source: BioWare

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89