Street Fighter X Tekken didn’t quite live up to the sales expectations that developer Capcom had for it, and the company was clear in what it saw as the culprit: Dispicable, disgusting cannibalism.

Here’s the statement Capcom made during a financial Q&A in response to a question asking how their fourth-quarter releases had faired compared to those of the previous fiscal year:

Sales of “Street Fighter X Tekken” have fallen short of our plan. We believe one of causes is cannibalism because of the large number of other games in this genre that were launched within a short time.

Oh, wait, they don’t mean like people-eating-people type of cannibalism; they mean like other videogame offerings taking away marketshare from Street Fighter X Tekken. I guess, you know, that makes a bit more sense.

All joking aside, it’s an interesting statement to make—and blame I’m not sure is completely warranted. When you take the multiple versions of Street Fighter IV, two retail releases for Marvel vs. Capcom 3, and now Street Fighter X Tekken, Capcom has really been pumping out the fighting games at a pretty fast pace as of late. Maybe players are just getting a little overwhelmed? You also have the fact that fans were very mixed about the game’s Gems system, and the backlash that has occurred to some degree over the DLC plans for future Street Fighter X Tekken characters.

The fighting game genre found itself falling out of favor once—it can happen again. For the good of the genre, and the industry as a whole, I’d love to see Capcom tale a slower, more methodical approach to its future fighting game releases.


Source: Capcom Financial Q&A


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About Eric Patterson

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Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.