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Born Ready Games’ space combat simulator Strike Suit Zero will arrive on Xbox One and PS4 April 8 for $19.99, the developer announced today.

Alongside the release date and price announcement, Born Ready also put up a new developer diary in which CEO James Brooksby, creative director Jim Mummery, and lead artist Dan Lodge discuss at length the additions and upgrades the PS4 and Xbox One Strike Suit Zero: Director’s Cut release brings to the table. These include enhanced visuals, ranging from upscaled resolution to completely redone ship designs to give them more detail and texture, as well as three additional missions at the start of the game to help ease players into the various mechanics and abilities of the Strike Suit.

The developers also addressed criticisms lobbied from reviewers and fans, such as the quality of some of the voice acting, going so far as to recast a few of the roles.

Strike Suit Zero originally debuted on PC January 2013 after a successful crowdfunding venture on Kickstarter in 2012, pulling in $174,804 with a $100,000 goal.

The game’s titular, transforming spaceship/mecha, inspired by Japanese anime like much so much else about Strike Suit, was designed by Steel Battalion, Infinite Space, and Appleseed: Ex Machina veteran Junji Okubo.

Strike Suit Zero: Director’s Cut arriving on PS4 and Xbox One April 8 for $19.99

By | 03/27/2014 12:56 PM PT

News

Born Ready Games’ space combat simulator Strike Suit Zero will arrive on Xbox One and PS4 April 8 for $19.99, the developer announced today.

Alongside the release date and price announcement, Born Ready also put up a new developer diary in which CEO James Brooksby, creative director Jim Mummery, and lead artist Dan Lodge discuss at length the additions and upgrades the PS4 and Xbox One Strike Suit Zero: Director’s Cut release brings to the table. These include enhanced visuals, ranging from upscaled resolution to completely redone ship designs to give them more detail and texture, as well as three additional missions at the start of the game to help ease players into the various mechanics and abilities of the Strike Suit.

The developers also addressed criticisms lobbied from reviewers and fans, such as the quality of some of the voice acting, going so far as to recast a few of the roles.

Strike Suit Zero originally debuted on PC January 2013 after a successful crowdfunding venture on Kickstarter in 2012, pulling in $174,804 with a $100,000 goal.

The game’s titular, transforming spaceship/mecha, inspired by Japanese anime like much so much else about Strike Suit, was designed by Steel Battalion, Infinite Space, and Appleseed: Ex Machina veteran Junji Okubo.

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