Posted on June 21, 2013 AT 01:43pm
During a Q&A broadcast on Twitch.tv, Insomniac president and CEO Ted Price described how Xbox One exclusive Sunset Overdrive is designed to grow out of “two-way conversation” with players.
“I think part of the excitement for us here is that, as we move into this next generation, we know that people are more and more connected with each other and want to have more communication wight he folks who are making the game,” said Price. “And when we look at the new tech coming downy he road, it gives us that chance.”
According to Price, Insomniac intends to update Sunset Overdrive continually based on feedback from players. Based on those conversations, the developers will tailor and shape the game to suit players’ tastes.
“On this generation, we’ve actually been practically restrained from making frequent updates to our games and having that conversation with our players simply because when you release content on a console, you actually have to jump through a lot of hoops to get it out there, and it’s very, very difficult—if not impossible—to respond immediately to what you see going on in the game.”
Insomniac’s full Sunset Overdrive Q&A Townhall livestream is viewable on the company’s official Twitch.tv channel.
Developed by Insomniac Games (the studio behind Ratchet & Clank, Resistance, and most recently Fuse) and published by Microsoft Studios, Sunset Overdrive is an Xbox One exclusive. Little is known about the title beyond that it will be a third-person shooter that features Insomniac’s trademark weapon designs and that it will feature parkour-inspired traversal.
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