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In a lengthy post on his personal Tumblr, Super Meat Boy co-developer Tommy Refenes wrote about his hands-on experience with Valve’s recently revealed Steam Controller.

Refenes demoed the controller by playing his own game, Super Meat Boy, as well as Mossmouth’s Spelunky. According to TL;DR version of Refenes’ post—who is, by his claim, “very picky about controls in games”—the Steam Controller is off to a “great start” but “needs some improvements.”

“If you were to ask me if I would play games with the Steam Controller…I would say yes,” Refenes wrote. “If you were to ask me to choose between Steam Controller and a 360 controller, I would choose 360. Don’t take that as slight to the controller though because it’s more about the comfort of familiarity over functionality. I would choose a 360 controller because I have several thousand hours experience using it, however if tomorrow all game controllers were wiped off the earth and the only option was the Steam Controller I don’t think this would be a bad thing.”

Most of the immediately problems Refenes faced, including over-sensitivity int he touchpads, which resulted in Meat Boy  moving when he was only resting his thumbs on the pad, were remedied after an on-hand engineer updated the firmware immediately.

Check out Refenes’ full post for a very detailed account of his hands-on experience with the Steam Controller prototype.

Super Meat Boy Developer Details His Hands-On Time with the Steam Controller

By | 09/30/2013 04:14 PM PT

News

In a lengthy post on his personal Tumblr, Super Meat Boy co-developer Tommy Refenes wrote about his hands-on experience with Valve’s recently revealed Steam Controller.

Refenes demoed the controller by playing his own game, Super Meat Boy, as well as Mossmouth’s Spelunky. According to TL;DR version of Refenes’ post—who is, by his claim, “very picky about controls in games”—the Steam Controller is off to a “great start” but “needs some improvements.”

“If you were to ask me if I would play games with the Steam Controller…I would say yes,” Refenes wrote. “If you were to ask me to choose between Steam Controller and a 360 controller, I would choose 360. Don’t take that as slight to the controller though because it’s more about the comfort of familiarity over functionality. I would choose a 360 controller because I have several thousand hours experience using it, however if tomorrow all game controllers were wiped off the earth and the only option was the Steam Controller I don’t think this would be a bad thing.”

Most of the immediately problems Refenes faced, including over-sensitivity int he touchpads, which resulted in Meat Boy  moving when he was only resting his thumbs on the pad, were remedied after an on-hand engineer updated the firmware immediately.

Check out Refenes’ full post for a very detailed account of his hands-on experience with the Steam Controller prototype.

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