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Super Smash Bros. Director Describes Stress Caused by Roster-Building Process

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Posted on June 18, 2013 AT 11:21am

Talking to Polygon during E3 2013 last week, Super Smash Bros. director Masahiro Sakurai described building the game’s roster as a terribly stressful process.

“The amount of stress I feel, it’s almost to the brink of death,” Sakurai informed Polygon through a translator. “Because it’s not just a matter of me personally thinking this character or that character is going to be in the game; it’s that we also have the game balance, animation, graphics, and sound to think about in order to make that character fully fleshed out in that universe. I have to think about tall of that when I go through this decision-making process.”

“Whether it’s a minor character or a character that is one of the most highly skilled and most played, if that character is removed from the game, the people who live for that character in Smash Bros. are going to have their feelings hurt,” Sakurai said. “I think we have to really consider that, so I take a very serious, hard look at that and have empathy for the players who look for these type of characters when we’re making these decisions.”

Mega Man, Animal Crossing‘s Villager, and Wii Fit Trainer were both announced as new additions to the Super Smash Bros. roster. Sakurai also mentioned that tripping—a feature introduced in  Brawl that … wasn’t so well received—won’t be a part of the upcoming entries.

Versions of Super Smash Bros. launch on Wii U and 3DS sometime 2014.

Source: Polygon

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern, a fancy phrase for "slave") before relocating to LA to serve as news editor. [Meet the rest of the crew]

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