Super Smash Bros. Ultimate is so close we can almost taste it. As Nintendo has just revealed, the game has now gone gold.
With all work on the game complete, all fans can do is wait out the last few weeks until the game is officially sent to store shelves and available to play. Producer Masahiro Sakurai released a few tidbits of information to help pass the time, giving Japanese magazine Famitsu a few details on each of the new facts revealed in the latest Nintendo Direct (translated via Siliconera). Here’s what he said.
On Incineroar joining the roster:
“I’ve always wanted to make a pro-wrestling character! He’s voiced by Unsho Ishizuka. He recorded new lines just for this game. Again, we pray that his soul may rest in peace.”
On Ken joining the roster:
“While he may have a lot that is different from Ryu, there are players who are sensitive to the frame. Please think of him as mostly a bonus Echo Fighter.”
On amiibo launches:
“It takes about a year after making the prototype for its release, so please forgive us for the wait.”
“That was decided early on. I wanted to split the workforce more for other things. They required a lot more work than what people might think.”
“It’ll be easier to understand after playing. We’ll summarize the project designs after release.”
“The game is completely synchronized. Distance (between players) is a top deciding factor.”
“The true game for advanced players, where they won’t run into beginners and can brag about being placed among other merits.”
Piranha Plant DLC:
“Will be available about a month or two after release.”
“I’d like to write more about Adventure Mode if given the opportunity. The ROM is already complete.”
Though development on the game is complete, we’ll still need to wait a while for copies to be made, packaged, and shipped off to stores. Super Smash Bros. Ultimate launches on December 7th, exclusively for Nintendo Switch.