X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON Supergiant Exploring Subtle Multiplayer for Transistor

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
Supergiant Exploring Subtle Multiplayer for Transistor
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

Transistor will include “under-the-hood” multiplayer, Transistor creative director Greg Kasavin told Rock, Paper, Shotgun.

“There’s a lot that we’re still exploring there [with multiplayer],” Kasavin told Rock, Paper, Shotgun. “Whatever we end up doing, we’ll probably want to be pretty subtle. It’ll be something a little more under-the-hood that hopefully adds an interesting dimension to the world.”

Which, to me, sounds like something Journeyesque. However multiplayer manifests in Transistor, it won’t be in the conventional sense—Kasavin says no “deathmatch arenas or whatever.”

“For example, players can sometimes see traces of other players’ paths moving around,” said Kasavin. “What’s interesting to us about this world is that it lends itself to some interesting things like that.”

Transistor was revealed during PAX East in March, where a playable demo was on hand. Our reviews guru Ray Carsillo got some face time with Supergiant’s new game. You can read his hands-on impressions here.

Supergiant Exploring Subtle Multiplayer for Transistor

By | 04/1/2013 04:47 PM PT

News

Transistor will include “under-the-hood” multiplayer, Transistor creative director Greg Kasavin told Rock, Paper, Shotgun.

“There’s a lot that we’re still exploring there [with multiplayer],” Kasavin told Rock, Paper, Shotgun. “Whatever we end up doing, we’ll probably want to be pretty subtle. It’ll be something a little more under-the-hood that hopefully adds an interesting dimension to the world.”

Which, to me, sounds like something Journeyesque. However multiplayer manifests in Transistor, it won’t be in the conventional sense—Kasavin says no “deathmatch arenas or whatever.”

“For example, players can sometimes see traces of other players’ paths moving around,” said Kasavin. “What’s interesting to us about this world is that it lends itself to some interesting things like that.”

Transistor was revealed during PAX East in March, where a playable demo was on hand. Our reviews guru Ray Carsillo got some face time with Supergiant’s new game. You can read his hands-on impressions here.

0   POINTS
0   POINTS