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Supergiant Exploring Subtle Multiplayer for Transistor

Posted on April 1, 2013 AT 02:47pm

Transistor will include “under-the-hood” multiplayer, Transistor creative director Greg Kasavin told Rock, Paper, Shotgun.

“There’s a lot that we’re still exploring there [with multiplayer],” Kasavin told Rock, Paper, Shotgun. “Whatever we end up doing, we’ll probably want to be pretty subtle. It’ll be something a little more under-the-hood that hopefully adds an interesting dimension to the world.”

Which, to me, sounds like something Journeyesque. However multiplayer manifests in Transistor, it won’t be in the conventional sense—Kasavin says no “deathmatch arenas or whatever.”

“For example, players can sometimes see traces of other players’ paths moving around,” said Kasavin. “What’s interesting to us about this world is that it lends itself to some interesting things like that.”

Transistor was revealed during PAX East in March, where a playable demo was on hand. Our reviews guru Ray Carsillo got some face time with Supergiant’s new game. You can read his hands-on impressions here.

Source: Rock, Paper, Shotgun

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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