Bringing Monster Hunter: World to the Nintendo Switch might be too “difficult,” Capcom has revealed.
We already know that Capcom didn’t intend to bring its latest monster-slaying game to the Switch at launch. Game directors Kaname Fujioka and Yuda Tokuda explained that the game had been in development for four years, starting way before the Switch was a known console, and it was impossible to adapt the game to the Switch in time. A more recent interview, however, reveals that Capcom has no plans to try and port the game over in the future.
“We’re aware of that request [to bring Monster Hunter: World to the Switch],” Capcom president Haruhiro Tsujimoto told Toyo Keizai (via Kotaku). “However, taking into account various conditions, bringing Monster Hunter: World now for release is difficult. The reason is that the Switch has different functions from other stationary consoles as well as different players.”
These different functions that Tsujimoto references are likely the Switch’s portability. The same factors that make the Switch easy to move around also mean that the console must be capable of supporting games at lower resolutions and with less processing power. While past Monster Hunter games have been successful on the Nintendo 3DS, the latest entry in the Monster Hunter series is pushing the boundary of how powerful the game series can be. Portability also means the Switch can’t guarantee it will always have an internet connection, meaning Capcom would also need to rework the game’s online functionality to account for that.
“Each game console [has] its own characteristic, and it’s necessary that we, as game makers, adapt to that when making [a game],” Tsujimoto said. “From now on, we’re looking at how we can support the Switch with our games, and that also includes Monster Hunter.”
Monster Hunter: World is currently out on the PlayStation 4 and Xbox One. A PC release is set to arrive later this fall.