X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON The Legend of Zelda

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
The Legend of Zelda
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


The Legend of Zelda


 

Now that The Legend of Zelda: Breath of the Wild‘s been out for a few weeks, Nintendo is offering fans a peek behind the curtain with a video series on the making of the game.

All three videos in the series briefly appeared online this morning, though two have since been pulled—it seems someone at Nintendo posted them a bit early. The first one is still up, though, and showcases the making of the story and characters in the game.

The video showcases plenty of concept art from the game, including a (rightfully) scrapped vision of Link on a motorcycle, as well as a look at the many aesthetic changes Zelda went through.

Series producer Eiji Aonuma also revealed the unexpected source of inspiration for the game’s signature enemy, the Guardians.

“You know, for the Guardians, I just happened to be talking to one of the staff members, saying, ‘When I played the first Legend of Zelda game, I felt like the Octorok were pretty huge. They’d make all these complicated movements, and I really didn’t like those guys,'” Aonuma said. “So we thought about creating an enemy using that image, and that’s how we came up with the Guardians. But I didn’t anticipate that they’d end up shooting beams and stuff. We just happened to create this new enemy like that, but now it’s become sort of an iconic character for this game.”

There are two more parts in the video series, so stay tuned for more behind-the-scenes info on Breath of the Wild.

Source: Nintendo

0   POINTS
0   POINTS


About Emma Schaefer

view all posts

Emma’s early gaming was mostly done in secret, as the only gamer in a family of normal people. She still retains skills from this dark period in her life, such as the ability to teleport instantly across the house away from the computer, and holds a gold medal in the Olympic sport of “Hide the Gameboy.” Sorry, Mom, now you know. Find her on Twitter @Emma4EGM

Take a behind-the-scenes peek at Zelda: Breath of the Wild’s creation

Find out how Nintendo built one of the greatest games of all time with this new video series.

By Emma Schaefer | 03/14/2017 12:30 PM PT

News

Now that The Legend of Zelda: Breath of the Wild‘s been out for a few weeks, Nintendo is offering fans a peek behind the curtain with a video series on the making of the game.

All three videos in the series briefly appeared online this morning, though two have since been pulled—it seems someone at Nintendo posted them a bit early. The first one is still up, though, and showcases the making of the story and characters in the game.

The video showcases plenty of concept art from the game, including a (rightfully) scrapped vision of Link on a motorcycle, as well as a look at the many aesthetic changes Zelda went through.

Series producer Eiji Aonuma also revealed the unexpected source of inspiration for the game’s signature enemy, the Guardians.

“You know, for the Guardians, I just happened to be talking to one of the staff members, saying, ‘When I played the first Legend of Zelda game, I felt like the Octorok were pretty huge. They’d make all these complicated movements, and I really didn’t like those guys,'” Aonuma said. “So we thought about creating an enemy using that image, and that’s how we came up with the Guardians. But I didn’t anticipate that they’d end up shooting beams and stuff. We just happened to create this new enemy like that, but now it’s become sort of an iconic character for this game.”

There are two more parts in the video series, so stay tuned for more behind-the-scenes info on Breath of the Wild.

Source: Nintendo

0   POINTS
0   POINTS



About Emma Schaefer

view all posts

Emma’s early gaming was mostly done in secret, as the only gamer in a family of normal people. She still retains skills from this dark period in her life, such as the ability to teleport instantly across the house away from the computer, and holds a gold medal in the Olympic sport of “Hide the Gameboy.” Sorry, Mom, now you know. Find her on Twitter @Emma4EGM