Guardians finally have an in-depth explanation of the intriguing but mysterious Gambit mode arriving in Destiny 2‘s fall expansion.
While Bungie revealed the new PvP and PvE mode during a recent livestream, the step-by-step details of how the mission will work were largely a mystery. However, thanks to Sony Interactive Entertainment Europe’s Gillen McAllister and his hands-on time with Gambit during E3, we now have a better understanding of what to expect from this off-the-wall activity.
According to McAllister’s blog post, Gambit is a “competitive, team-based speed run, hooked around four core steps: fight, collect, bank, invade.” The overall format will be two fireteams of four working in separate arenas to be the first to defeat a boss called the Primeval. However, to spawn the boss, a team must collect new items called Motes and place them in a central hub bank. While that sounds simple enough, Bungie has thrown in several other mechanics that explain how this activity will meld PvP and PvE.
The goal is to collect 75 Motes, deposit them into your team’s bank, and call forth the Primeval to take down, but the Motes can also be spent in other ways. To add more trouble to the opponent’s arena, a fireteam can spend five, 10, or 15 Motes to drop a Blocker, which is a random enemy, on them. The Blockers can come in small, medium, or large sizes depending on how many Motes are spent.
Where the PvP aspect comes in is with the Invader. Banking 25 Motes will open a portal that allows one Guardian to teleport to the opposing team’s arena. Once there, the player will have 30 seconds to rack up as many kills as possible to keep the invaded team from collecting more Motes. This can be extended once the opposing team spawns the Primeval, as the portal will remain permanently open, allowing the solo Guardian to team up with the boss and take out the enemy players. Every Guardian an Invader kills will even provide a health boost to the Primeval.
With several uses for the Motes, it seems fireteams will have to decide what plan of action will secure the win from match to match. Sending over extra enemies or an Invader could disrupt the other team’s progress, but on the other hand, losing a player means collecting Motes will take longer.
Overall, it seems like a positive way to shake up Destiny 2‘s current PvP and PvE options, as Strikes and Crucible matches can get stale fairly quickly. For a look at the mode in action for yourself, though, check out Bungie’s latest trailer below.
Destiny 2 is available for PlayStation 4, Xbox One, and PC.
Source: PlayStation's blog