Take-Two, the company behind the Grand Theft Auto, Red Dead, Borderlands, and BioShock games, has declared that it won’t be a “copycat” following the battle royale phenomenon.
Speaking at a recent technology and media conference, Take-Two president Karl Slatoff discussed the massive popularity of games like Fortnite and PlayerUnknown’s Battlegrounds. While he admired the success of the games, Slatoff emphasized that Take-Two would not be creating its own battle royale game unless the company could think of something “different” to do.
“I think there is something to be said about being a fast follower in certain situations,” Slatoff said (via GameSpot). “But you can’t be a copycat. You have to innovate.”
Slatoff compared the Fortnite‘s success to League of Legends, another free-to-play game that kicked off a genre. In the wake of League of Legends, many other MOBAs appeared, hoping to catch on to the game’s success, only to fail.
“I think if one changed one’s business to follow other people’s big hits, you’d be constantly playing catch up,” Slatoff said. “And to say you wouldn’t be in second place is an understatement. You might remain in last place. So it’s our job to innovate, and more often than not that has driven our success.”
While Take-Two may not create a whole new game to chase after the battle royale trend, it’s certainly testing the waters. One of Grand Theft Auto Online‘s latest updates introduced Trap Door mode, a “blood sport” that has teams fighting on a rapidly shrinking platform. In a move that’s at least inspired by battle royale games, players are forced together as space runs out.
However, it seems that even here, Take-Two is following its own philosophy and not merely copying the battle royale formula exactly.
Rumors earlier this year also claimed that Red Dead Redemption 2 will include a battle royale mode as part of its online component. Still, the reports included almost no concrete details about what Red Dead‘s battle royale would look like, so even if it’s accurate it’s possible Rockstar’s version will be different enough to fall in line with Slatoff’s comments.