“What we were most particular about in terms of technology was, ‘We have to retain 60 frames per second (FPS) at all costs.’ If someone says, ‘It lags when it’s made 3D,’ then you get the impression that that’s the kind of game Tekken is, so right from the beginning that was a condition that I wasn’t willing to budge on,” producer Katsuhiro Harada told Nintendo boss Satoru Iwata.
Harada certainly stuck to his guns, as Nintendo notes: “In Tekken 3D: Prime Edition, the game supports 60 frames per second during wireless play, but stereoscopic 3D display is not supported.”
EGM’s TAKE: It’s odd that on a handheld where the major feature is 3D that a developer would decide to go 2D only with one of the of the bigger titles. Tekken is designed to shift 3DS units and give players something to be excited about in the future, but the lack of 3D in the game’s most used mode doesn’t bode well for the system as a whole. Maybe developers were expecting more out of the 3DS than what it can offer.
Source: Iwata Asks