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Telltale’s already backtracking on its promises to deliver multiplayer to its graphic adventure games.

At San Diego Comic Con, Telltale’s head of creative communications revealed a new Crowd Play feature. Through it, he promised, “two to 2,000-plus” players could participate in a game, sending in their votes for which dialogue choice the main player should pick. Now, however, an updated blog post reveals that the maximum number of players is paltry by comparison: Just four to 12.

“Technically, it can support thousands of players, but they still need to be watching the same screen at the same time,” the update reads. “This is mind blowing in a theater full of fans, but we don’t expect you can fit 2000 of your closest friends in your living room so we’ve designed everything for smaller groups.”

Not only that, but it looks like the feature won’t be available for streaming at all.

“There is latency introduced by services such as Twitch,” the update explains. “This means that everyone isn’t seeing that game at the exact same time, which means that everyone doesn’t see the choices at the same time. So, the group can’t make a choice together at the same time.”

This dramatically cuts back on the ability of popular YouTubers and Twitch streamers to broadcast the game to their fans, though Telltale is “working closely with all the streaming services to address this problem.”

The post also revealed that not every device will be able to host a Crowd Play session. You’ll need to be playing on a console, not a mobile device, in order to host the game, though audience members can still vote using their mobile devices.

The Crowd Play feature debuts with Batman: The Telltale Series, and should be present in all future games going forwards. The first episode of Batman launches on August 2nd and is playable on the PlayStation 4, PlayStation 3, Xbox One, Xbox 360, PC, and Android and iOS mobile devices.

Source: Telltale Games

Telltale scales back multiplayer to a fraction of earlier plans

3/500ths, to be exact.

By EGM Staff | 08/1/2016 02:30 PM PT | Updated 05/18/2017 02:49 PM PT

News

Telltale’s already backtracking on its promises to deliver multiplayer to its graphic adventure games.

At San Diego Comic Con, Telltale’s head of creative communications revealed a new Crowd Play feature. Through it, he promised, “two to 2,000-plus” players could participate in a game, sending in their votes for which dialogue choice the main player should pick. Now, however, an updated blog post reveals that the maximum number of players is paltry by comparison: Just four to 12.

“Technically, it can support thousands of players, but they still need to be watching the same screen at the same time,” the update reads. “This is mind blowing in a theater full of fans, but we don’t expect you can fit 2000 of your closest friends in your living room so we’ve designed everything for smaller groups.”

Not only that, but it looks like the feature won’t be available for streaming at all.

“There is latency introduced by services such as Twitch,” the update explains. “This means that everyone isn’t seeing that game at the exact same time, which means that everyone doesn’t see the choices at the same time. So, the group can’t make a choice together at the same time.”

This dramatically cuts back on the ability of popular YouTubers and Twitch streamers to broadcast the game to their fans, though Telltale is “working closely with all the streaming services to address this problem.”

The post also revealed that not every device will be able to host a Crowd Play session. You’ll need to be playing on a console, not a mobile device, in order to host the game, though audience members can still vote using their mobile devices.

The Crowd Play feature debuts with Batman: The Telltale Series, and should be present in all future games going forwards. The first episode of Batman launches on August 2nd and is playable on the PlayStation 4, PlayStation 3, Xbox One, Xbox 360, PC, and Android and iOS mobile devices.

Source: Telltale Games

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