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Terminal Reality, the studio best known for bringing BloodRayne to life and giving us 2009’s Ghostbusters: The Video Game, appears to be closing its doors for good.

“TRI seems to have finally shut down,” Jesse Sosa, a former 10-year veteran of Terminal Reality who left in 2011 to found his own studio, Dinosaur Games, posted on his Facebook page today. “A lot of different emotions are passing through me at the moment. I left there when I saw things going downhill but I have always kept up with them and hoped for the best.”

Sosa also mentioned that he knew many employees were making their way to Austin, a hotbed for game development—Blizzard, Bethesda, and many others have studios in and around the area, and its only 200 miles south of Terminal Reality’s Lewisville, Texas–based headquarters.

While no official statement has been released, comments on Sosa’s status update seem to validate his post, including AI Programmer David Nathan Peugh talking about how he and several others are leaving for Wargaming’s new Austin studio.

Founded in 1994, Terminal Reality busted onto the PC scene with 1995’s Terminal Velocity. The studio most recently worked on last year’s Kinect Star Wars and this year’s universally panned The Walking Dead: Survival Instinct. It also licensed its own Infernal Engine technology to other studios.

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About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo

BloodRayne Developer Terminal Reality Reportedly Set to Shut Down

By Ray Carsillo | 12/12/2013 03:09 PM PT

News

Terminal Reality, the studio best known for bringing BloodRayne to life and giving us 2009’s Ghostbusters: The Video Game, appears to be closing its doors for good.

“TRI seems to have finally shut down,” Jesse Sosa, a former 10-year veteran of Terminal Reality who left in 2011 to found his own studio, Dinosaur Games, posted on his Facebook page today. “A lot of different emotions are passing through me at the moment. I left there when I saw things going downhill but I have always kept up with them and hoped for the best.”

Sosa also mentioned that he knew many employees were making their way to Austin, a hotbed for game development—Blizzard, Bethesda, and many others have studios in and around the area, and its only 200 miles south of Terminal Reality’s Lewisville, Texas–based headquarters.

While no official statement has been released, comments on Sosa’s status update seem to validate his post, including AI Programmer David Nathan Peugh talking about how he and several others are leaving for Wargaming’s new Austin studio.

Founded in 1994, Terminal Reality busted onto the PC scene with 1995’s Terminal Velocity. The studio most recently worked on last year’s Kinect Star Wars and this year’s universally panned The Walking Dead: Survival Instinct. It also licensed its own Infernal Engine technology to other studios.

0   POINTS
0   POINTS



About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo