Terraria creator Andrew “Redigit” Spinks has begun development on a sequel to Re-Logic’s popular 2D sandbox title, the designer told Rock, Paper, Shotgun.
“I’m super excited about starting Terraria 2,” Spinks told Rock, Paper, Shotgun. “It’s a ways out, but it’s gonna have a lot in common with the original. It’s gonna be quite different as well. I really want to expand on the whole Terraria universe.”
According to Spinks, Terraria 2 will be similar to its predecessor, but less restrictive. One thing Spinks is determined to incorporate in the sequel is multiple worlds. A lot of them, in fact.
“There’s a lot of stuff I’m locked into with Terraria. The way loot works, the way character progression works. In Terraria 2, I really want to have infinite worlds so you’re not just stuck to one world. You can travel anywhere. I want more biome diversity in that, too. There’s a lot of stuff [I want to add and change].”
As for finally finishing the original Terraria, Spinks told Rock, Paper, Shotgun that he hopes to wrap up the endgame content “within the next month or two.”
“When do you stop working on one game and start working on something new?” Spinks mused. “I honestly have no idea. RIght now, I’m having a lot of fun with it. Everyone on my team is really enjoying working on Terraria 1. But I have looked into maybe hiring another small team to continue updates while I move on to Terraria 2. So that’s also an option.”
The original Terraria debuted on Windows PC in May 2011. The SNES-style sandbox title made its console debut on PSN and Xbox Live Arcade earlier this year, in March, followed by an iOS release in August and an Android release in September. A Vita version is expected to drop later this year.