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TGS 2011: Halo Combat Evolved Anniversary Features Kinect Voice Controls
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THE BUZZ: Frank O’Connor, Development Director for the Halo franchise, has let slip some new information on how Halo: Combat Evolved Anniversary will take advantage of Kinect functionality.

O’Connor revealed that voice commands will be used to switch between the “classic” and “remastered” versions of maps by simply saying those two words. He also teased that Kinect would be used in other ways, but promised to stay mum on the details until at least October. It was mentioned that none of those enhancements would radically change the overall gameplay.

“We accidentally revealed some of it because someone kept saying one of the keywords during another demonstration. So there will be some basic voice support — for example you can switch between the two graphics modes with voice commands by saying ‘Classic’ or ‘Remastered.’ There is some other functionality that we haven’t talked about that is not core to the gameplay per se, but it is germane to the story and fiction fans will probably really enjoy that feature — and it’s a little bit more advanced than just voice functionality. We’ll talk about it later, sometime in October probably, but we don’t want to oversell it. It’s not something that radically changes the gameplay; it’s just another additive bonus on top of the other stuff we’ve added. We think of it like the 3D: something that makes the experience better, but doesn’t change it.” O’Connor told 1up.

EGM’s TAKE: While we are pleased to see Microsoft and 343 finding new ways to integrate Kinect into “hardcore” titles it’s also good to hear that it won’t jeopardize what we like about the original.

 

Source: 1up

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

TGS 2011: Halo Combat Evolved Anniversary Features Kinect Voice Controls

Frank O'Connor, Development Director for the Halo franchise, has let slip some new information on how Halo: Combat Evolved Anniversary will take advantage of Kinect functionality.

By Matthew Bennett | 09/17/2011 12:53 PM PT

News

THE BUZZ: Frank O’Connor, Development Director for the Halo franchise, has let slip some new information on how Halo: Combat Evolved Anniversary will take advantage of Kinect functionality.

O’Connor revealed that voice commands will be used to switch between the “classic” and “remastered” versions of maps by simply saying those two words. He also teased that Kinect would be used in other ways, but promised to stay mum on the details until at least October. It was mentioned that none of those enhancements would radically change the overall gameplay.

“We accidentally revealed some of it because someone kept saying one of the keywords during another demonstration. So there will be some basic voice support — for example you can switch between the two graphics modes with voice commands by saying ‘Classic’ or ‘Remastered.’ There is some other functionality that we haven’t talked about that is not core to the gameplay per se, but it is germane to the story and fiction fans will probably really enjoy that feature — and it’s a little bit more advanced than just voice functionality. We’ll talk about it later, sometime in October probably, but we don’t want to oversell it. It’s not something that radically changes the gameplay; it’s just another additive bonus on top of the other stuff we’ve added. We think of it like the 3D: something that makes the experience better, but doesn’t change it.” O’Connor told 1up.

EGM’s TAKE: While we are pleased to see Microsoft and 343 finding new ways to integrate Kinect into “hardcore” titles it’s also good to hear that it won’t jeopardize what we like about the original.

 

Source: 1up

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89