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The Creative Assembly discusses project origins in first Alien: Isolation dev diary

Posted on January 8, 2014 AT 11:11am

A dev diary for The Creative Assembly’s just-revealed Alien: Isolation, a first-person survival horror game, explains how the developers approached the project.

According to creative lead Al Hope, what fundamentally inspired the team at The Creative Assembly to work on an Alien videogame was that “no one had made the game that we wanted to play.” Hope wanted to capture the essence of the original movie, the sense of a terrifying alien and the need to survive, as opposed to pouring boxes of bullets into hundreds of Xenomorphs like so much cannon fodder.

Earlier today on the game’s official Twitter account, The Creative Assembly confirmed that Alien: Isolation “will run in 1080p on PlayStation 4 and Xbox One,” though they did not confirm that it would be native 1080p, but that they’re “definitely aiming” for it.

Alien: Isolation is set to launch on Windows PC, Xbox One, and PlayStation 4 late 2014.

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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