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The Crew


 

The Crew 2 recently received a new update, but the fixes in the patch are far from the ones players hoped for, and they’re not happy about it.

While patch 1.0.3 brought a variety of fixes to minor changes and exploits, most of The Crew 2‘s community seems to be focused on one note in particular: “[Balancing] Increased fame needed per iconic level.” The Icon level is The Crew 2‘s equivalent of an XP level, and just about everything you can do in the game will earn you fame (or followers) to contribute to bumping up that level. But it’s very slow going, and now Ivory Tower has made that process even slower.

Players aren’t happy. In a thread about the patch on the game’s subreddit, the top comment, from user NessaMagick, reads, “So… of all this, the big thing worthy of note is making the game even more hilariously grindy.… Thanks?” Other redditors have chimed in with similar sentiments. “Yeah, more farming. Thank you!!!” homiejamal88 wrote. Plenty of others in the thread complained about how slow their progression has been playing normally and expressed disbelief that Ivory Tower would bother increasing the grind before fixing issues like the game’s rubber-banding AI and ineffective headlights that make racing in the dark less fun.

A thread on the game’s official feedback forums is full of similar ire. “This is a ****ing joke, right?”

To give a sense of just how annoying this is, once you’ve beaten the game, there are essentially only two things you can do: Grind to raise your Icon level and access new rewards, and grind to get better parts for your cars and max out their Performance level. Both involve a whole lot of replaying the same content over and over again without much challenge or excitement, but they’re the closest thing The Crew 2 has to a revolving-door endgame. Now, Ivory Tower has made the process on one-half of that endgame content even slower.

The cap for Icon level is currently 9,999, and the final reward vehicle you can unlock requires you to reach Icon level 600. After over 100 hours of playtime (and a fair chunk of that dedicated solely to earning followers as fast as possible) I’m still below 200. According to the PlayStation 4 leaderboards, there are just 3,400 players in the world with more in-game followers than I have.

At the moment, the highest player on PS4 has an Icon level of 2211, but my example and those of the players outraged about this should prove that’s far from an example of regular play. The only meaningful consequence of this change will be a much grindier experience for average players hoping to someday reach level 600.

In my review, I suggested Ivory Tower needed to rethink its approach to The Crew 2 in a fundamental way if it wanted to be the sort of game people would keep playing for countless hours. Turns out the studio decided to go in the exact opposite direction. Bold move. Let’s see how it pays off.

Read More

Source: Ubisoft


About Josh Harmon

view all posts

Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy

The Crew 2 just made its grinding problem worse—and players are angry

Instead of fixing real issues, Ivory Tower made one of the worst things about The Crew 2 worse.

By Josh Harmon | 07/25/2018 11:30 AM PT

News

The Crew 2 recently received a new update, but the fixes in the patch are far from the ones players hoped for, and they’re not happy about it.

While patch 1.0.3 brought a variety of fixes to minor changes and exploits, most of The Crew 2‘s community seems to be focused on one note in particular: “[Balancing] Increased fame needed per iconic level.” The Icon level is The Crew 2‘s equivalent of an XP level, and just about everything you can do in the game will earn you fame (or followers) to contribute to bumping up that level. But it’s very slow going, and now Ivory Tower has made that process even slower.

Players aren’t happy. In a thread about the patch on the game’s subreddit, the top comment, from user NessaMagick, reads, “So… of all this, the big thing worthy of note is making the game even more hilariously grindy.… Thanks?” Other redditors have chimed in with similar sentiments. “Yeah, more farming. Thank you!!!” homiejamal88 wrote. Plenty of others in the thread complained about how slow their progression has been playing normally and expressed disbelief that Ivory Tower would bother increasing the grind before fixing issues like the game’s rubber-banding AI and ineffective headlights that make racing in the dark less fun.

A thread on the game’s official feedback forums is full of similar ire. “This is a ****ing joke, right?”

To give a sense of just how annoying this is, once you’ve beaten the game, there are essentially only two things you can do: Grind to raise your Icon level and access new rewards, and grind to get better parts for your cars and max out their Performance level. Both involve a whole lot of replaying the same content over and over again without much challenge or excitement, but they’re the closest thing The Crew 2 has to a revolving-door endgame. Now, Ivory Tower has made the process on one-half of that endgame content even slower.

The cap for Icon level is currently 9,999, and the final reward vehicle you can unlock requires you to reach Icon level 600. After over 100 hours of playtime (and a fair chunk of that dedicated solely to earning followers as fast as possible) I’m still below 200. According to the PlayStation 4 leaderboards, there are just 3,400 players in the world with more in-game followers than I have.

At the moment, the highest player on PS4 has an Icon level of 2211, but my example and those of the players outraged about this should prove that’s far from an example of regular play. The only meaningful consequence of this change will be a much grindier experience for average players hoping to someday reach level 600.

In my review, I suggested Ivory Tower needed to rethink its approach to The Crew 2 in a fundamental way if it wanted to be the sort of game people would keep playing for countless hours. Turns out the studio decided to go in the exact opposite direction. Bold move. Let’s see how it pays off.

Read More

Source: Ubisoft



About Josh Harmon

view all posts

Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy