The main design concept behind The Crew 2 is, according to producer Stephane Jankowski, “Why not?”
For a game like this, whose predecessor boasted one of the coolest maps in a racing game but also suffered from repetitive mission types and a lackluster story, this kind of all-out mindset might be exactly what the franchise needs.
You can switch from driving a car to flying an airplane to captaining a speedboat on the fly because it’s cool. You can drive on the rooftops of New York City because it’s cool. And if it’s cool, why wouldn’t you want that in a game?
Speaking of New York City, that location and the rest of the game’s map have been completely reshaped to take advantage of the game’s new mechanics and vehicles. For example, Ubisoft created a new network of rivers that will allow you to travel across the entire U.S. by boat.
And like the first game, being online is a big part of the game, as you can join up or race against other players at any time.
Even that Inception-like twisting of the game world that we saw in the trailer will be in the game.
Because why not?
The Crew 2 will come to PlayStation 4, Xbox One, and PC in early 2018.