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Tom Clancy's The Division


 

Massive Entertainment has released a new update for The Division 2 that makes adjustments to difficulty.

According to the patch notes, the update lowers NPC damage and health in all difficulty levels above normal that will “significantly” decrease difficulty when playing on Hard, “moderately” reduce difficulty in Challenging, and “barely” affect Heroic. The update also reduces the damage done by named bosses and increases the variety of NPCs in higher difficulties.

In addition to the above, a bug that caused players to get stuck after being revived has been addressed. Read the full patch notes below:

  • Fixed an issue where players were able to receive unlimited Snitch heroic bounties.
  • Fixed another issue where players were stuck after being revived while having a DoT state active.
  • Fixed other issues relating to players being stuck after revival.
  • Lowered NPC damage and health above normal difficulty.
  • Increased variety of NPCs spawned at higher difficulty levels.
  • Difficulty has been significantly decreased in Hard, moderately reduced in Challenge, and barely reduced in Heroic.
  • Fixed an issue related to Elite NPC aggressiveness in Heroic / Alert Level 4.
  • Reduced the damage output of Named bosses.

In other news, Ubisoft recently announced that the release date of the Operation Dark Hours raid and title update three has been pushed back to sometime in May.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

The Division 2 update fixes bugs, lowers difficulty

Massive Entertainment has made adjustments to The Division 2's Hard, Challenging, and Heroic difficulties.

By Matthew Bennett | 04/18/2019 08:54 AM PT

News

Massive Entertainment has released a new update for The Division 2 that makes adjustments to difficulty.

According to the patch notes, the update lowers NPC damage and health in all difficulty levels above normal that will “significantly” decrease difficulty when playing on Hard, “moderately” reduce difficulty in Challenging, and “barely” affect Heroic. The update also reduces the damage done by named bosses and increases the variety of NPCs in higher difficulties.

In addition to the above, a bug that caused players to get stuck after being revived has been addressed. Read the full patch notes below:

  • Fixed an issue where players were able to receive unlimited Snitch heroic bounties.
  • Fixed another issue where players were stuck after being revived while having a DoT state active.
  • Fixed other issues relating to players being stuck after revival.
  • Lowered NPC damage and health above normal difficulty.
  • Increased variety of NPCs spawned at higher difficulty levels.
  • Difficulty has been significantly decreased in Hard, moderately reduced in Challenge, and barely reduced in Heroic.
  • Fixed an issue related to Elite NPC aggressiveness in Heroic / Alert Level 4.
  • Reduced the damage output of Named bosses.

In other news, Ubisoft recently announced that the release date of the Operation Dark Hours raid and title update three has been pushed back to sometime in May.

Read More


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89