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Tom Clancy's The Division


 

One of the biggest series innovations in Tom Clancy’s The Division 2 is the sequel’s new 8-player raids, and fans can expect to enjoy several of these missions in the game’s first year.

In an interview with Gamertag Radio, creative director Julian Gerighty revealed that the game’s first raid may not be in the game at launch, but it will certainly drop within the game’s the first few weeks. Additionally, the director assured fans that multiple raids will be available during the game’s first year of content. He didn’t specify the number of raids we can expect, but considering the game is confirmed to see three free post-launch content episodes in its first year, it would make sense to see one new raid in each episode.

Gerighty expressed that raids will be the game’s ultimate challenges, and beating a raid with reward players with content that “makes you stand out.” This phrasing could suggest that raid rewards will be more like cosmetic signifiers of success, rather than combat-applicable gear, but it would seem unlikely that raids wouldn’t reward players with something they could shoot.

The very best gear in the first game was rewarded by the Incursion missions, which had similar release schedules and relative difficulty to what is expected for raids. The reward economy in the first game may not have been expertly balanced, but for raids to be enticing enough to suffer, the game’s ultimate challenges have to reap ultimate rewards.

The discussion about raids starts at around 13 minutes in the podcast interview below.

The Division 2’s map was also discussed in the interview, which replaces the first game’s snow-covered New York City with a post-apocalyptic Washington D.C. In an interview with us at EGM, the sequel’s associate creative director, Chadi El-Zibaoui, revealed that The Division 2‘s map would be 20 percent bigger than that of the first game, as an almost 1-to-1 recreation of the real-world city.

Tom Clancy’s The Division 2 is slated to launch March 15th, 2019, on PlayStation 4, Xbox One, and PC. For a deeper look into The Division 2, check out our back-and-forth discussion on what we played at this year’s E3.

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About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

The Division 2 will get multiple raids in its first year

There will be no shortage of raiding in the early days of The Division 2.

By Nick Plessas | 06/25/2018 01:00 PM PT

Podcasts

One of the biggest series innovations in Tom Clancy’s The Division 2 is the sequel’s new 8-player raids, and fans can expect to enjoy several of these missions in the game’s first year.

In an interview with Gamertag Radio, creative director Julian Gerighty revealed that the game’s first raid may not be in the game at launch, but it will certainly drop within the game’s the first few weeks. Additionally, the director assured fans that multiple raids will be available during the game’s first year of content. He didn’t specify the number of raids we can expect, but considering the game is confirmed to see three free post-launch content episodes in its first year, it would make sense to see one new raid in each episode.

Gerighty expressed that raids will be the game’s ultimate challenges, and beating a raid with reward players with content that “makes you stand out.” This phrasing could suggest that raid rewards will be more like cosmetic signifiers of success, rather than combat-applicable gear, but it would seem unlikely that raids wouldn’t reward players with something they could shoot.

The very best gear in the first game was rewarded by the Incursion missions, which had similar release schedules and relative difficulty to what is expected for raids. The reward economy in the first game may not have been expertly balanced, but for raids to be enticing enough to suffer, the game’s ultimate challenges have to reap ultimate rewards.

The discussion about raids starts at around 13 minutes in the podcast interview below.

The Division 2’s map was also discussed in the interview, which replaces the first game’s snow-covered New York City with a post-apocalyptic Washington D.C. In an interview with us at EGM, the sequel’s associate creative director, Chadi El-Zibaoui, revealed that The Division 2‘s map would be 20 percent bigger than that of the first game, as an almost 1-to-1 recreation of the real-world city.

Tom Clancy’s The Division 2 is slated to launch March 15th, 2019, on PlayStation 4, Xbox One, and PC. For a deeper look into The Division 2, check out our back-and-forth discussion on what we played at this year’s E3.

Read More


About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808