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Tom Clancy's The Division


 

Ubisoft has pushed update 3.1 live for The Division 2 on all platforms.

The most important part of this update is a fix for an armor exploit that allows players to gain a ridiculous amount of armor in PvP and the Dark Zone. The exploit involved abusing the stat normalization on Blue level gear in PvP environments to increase armor to crazy amounts. Today’s update puts a stop to this.

“The small amount of players who have used the armor exploit will receive a warning on their account,” Ubisoft adds. “Any further violation of the terms of use will lead to a permanent ban of their account.”

In addition to the armor exploit fix, the update increases the visibility of collectibles and caches in the open world and addresses a number of issues. Read the full patch notes below:

  • Increased tutorial font size on the Mega Map.
  • Increased visibility on Collectibles and Caches in the Open World.
  • Fixed an issue where the “Loot” tutorial at the beginning of the game wouldn’t appear.
  • Fixed an issue where the Field Proficiency toast would not include the gained rewards.
  • Fixed an issue where players could remain stuck in the Theater settlement after recruiting Inaya al-Khaliq.
  • Fixed an issue that could cause players to get stuck on the roof of the Grand Washington Hotel mission.
  • Fixed an issue where Hunter Mask and Ivory Keys would not drop, even if the player correctly solved the riddle and killed the Hunter(s).
  • This fix should allow players to re-do the Hunters and collect the Masks and Keys they are currently missing.
  • Fixed an issue where the rate of fire on semi-automatic weapons would be lower than intended.
  • Fixed an issue where face masks would appear smaller than intended.
  • Fixed an issue where opening a Dark Hours Apparel Cache could cause a continuous loop.
  • Fixed an error that removed the Loot All as Junk option. Sorry about that!
  • Fixed an issue where enemy NPCs would rush past players to get into cover.
  • Fixed an issue where enemy NPCs would flank players too often.
  • Fixed an issue where enemy NPCs would not react to any combat until reaching cover or having their movement interrupted.
  • Fixed an exploit where armor would scale to unintended values when normalized.

The Division 2 is available now on Xbox One, PlayStation 4, and PC.

Read More

About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

The Division 2’s armor exploit has been fixed

The latest update for The Division 2 puts a stop to the armor exploit in PvP and the Dark Zone.

By Matthew Bennett | 06/3/2019 06:12 AM PT

News

Ubisoft has pushed update 3.1 live for The Division 2 on all platforms.

The most important part of this update is a fix for an armor exploit that allows players to gain a ridiculous amount of armor in PvP and the Dark Zone. The exploit involved abusing the stat normalization on Blue level gear in PvP environments to increase armor to crazy amounts. Today’s update puts a stop to this.

“The small amount of players who have used the armor exploit will receive a warning on their account,” Ubisoft adds. “Any further violation of the terms of use will lead to a permanent ban of their account.”

In addition to the armor exploit fix, the update increases the visibility of collectibles and caches in the open world and addresses a number of issues. Read the full patch notes below:

  • Increased tutorial font size on the Mega Map.
  • Increased visibility on Collectibles and Caches in the Open World.
  • Fixed an issue where the “Loot” tutorial at the beginning of the game wouldn’t appear.
  • Fixed an issue where the Field Proficiency toast would not include the gained rewards.
  • Fixed an issue where players could remain stuck in the Theater settlement after recruiting Inaya al-Khaliq.
  • Fixed an issue that could cause players to get stuck on the roof of the Grand Washington Hotel mission.
  • Fixed an issue where Hunter Mask and Ivory Keys would not drop, even if the player correctly solved the riddle and killed the Hunter(s).
  • This fix should allow players to re-do the Hunters and collect the Masks and Keys they are currently missing.
  • Fixed an issue where the rate of fire on semi-automatic weapons would be lower than intended.
  • Fixed an issue where face masks would appear smaller than intended.
  • Fixed an issue where opening a Dark Hours Apparel Cache could cause a continuous loop.
  • Fixed an error that removed the Loot All as Junk option. Sorry about that!
  • Fixed an issue where enemy NPCs would rush past players to get into cover.
  • Fixed an issue where enemy NPCs would flank players too often.
  • Fixed an issue where enemy NPCs would not react to any combat until reaching cover or having their movement interrupted.
  • Fixed an exploit where armor would scale to unintended values when normalized.

The Division 2 is available now on Xbox One, PlayStation 4, and PC.

Read More


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89