Weapon mods are one of the many systems in Tom Clancy’s The Division 2 that have seen an extensive rework since the previous game.
Popular YouTuber Arekkz recently made in video which he breaks down everything we currently know about the sequel’s new direction for weapon mods. In the first game, mods were dropped along with other gear, and equipping them to your weapon filled out various stats. The sequel has mods unlocked by players, presumably based on reaching certain milestones of weapon progress, as opposed to being dropped by enemies. To complement this, mods are now permanently owned by players that unlock them, no longer taking up inventory space. This new format allowed the developers to give mods more variation in their pros and cons, replacing the objective superiority of certain mods with incentive for situational adaptation.
For the full breakdown of all we currently know about mods in The Division 2, check out Arekkz’s video below.
Arekkz’s previous video covered The Division 2‘s new Brand sets, which will reward players for wearing gear of the same brand with additional tactical bonuses. This may sound like Gear sets from the previous game, and while Gear sets are returning in the sequel, Brand sets will serve as an early-game introduction to that later-game system.
Tom Clancy’s The Division 2 is slated to launch March 15th, 2019, on PlayStation 4, Xbox One, and PC. For EGM’s own look into The Division 2, check out our back-and-forth discussion about our E3 2018 hands-on experience with the game.
Source: VG 24/7