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Tom Clancy’s The Division developer Massive Entertainment isn’t adverse to the idea of a sequel to its popular RPG-shooter, but that doesn’t mean support of the original game will cease any time soon.

In a recent interview with IGN, Massive’s managing director, David Polfeldt, discussed the future of The Division as both a game and a potential series. No sequel is currently confirmed to be in the works, but Polfeldt claims there is “lots of space for continuation.”

“I think it’s a wonderful, wonderful brand that has so many potential stories in it,” Polfeldt said. “There are a lot of things that we didn’t do in The Division 1 that are interesting to look at for that brand. I definitely think there’s lots of space for continuation which is beyond just keeping The Division online. But… I can’t talk about that too much right now.”

Fans of The Division may see the announcement of a sequel as a death sentence for developer support of the original game, but Polfeldt offered a metaphor suggesting that as long as there is still a playerbase, the developer will keep supporting it.

“I think of [supporting the game and players] as kind of a relationship. As long as you go to another date with your gamers and you feel pretty excited about it, and they seem to be excited too, that’s not when you stop dating.”

The developer’s drive to support the game is invigorated by its increasing popularity within the gaming community, keeping the game at a higher population of players than the developer expected to see at this point.

“A long time ago, we assumed that we would have a much smaller player base by now, because we thought it would develop like many RPGs develop over time. But what has happened is that in fact with each patch since 1.4, the player base has been increasing again,” Polfeldt said.

Even after all the progress the game has made since launch, Polfeldt implied that the studio is still not yet at its final vision for the game, stating, “I do think we are much closer today—especially after [Update] 1.8—to the game that we wanted to create, and also to the game that gamers were expecting at launch already.” This intent to evolve The Division could manifest as both a continuation of the original game, and a jumping off point for a sequel.

The Division‘s update 1.8 referenced by Polfeldt launched last month, introducing a plethora of new content such as a new explorable zone, a new PvP mode, a new horde mode, and more.

Read More

Source: IGN

About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

The Division dev talks about the potential for a sequel

The studio behind the The Division pledges to support the game, whether or not it gets a full sequel.

By Nick Plessas | 01/2/2018 04:00 PM PT

News

Tom Clancy’s The Division developer Massive Entertainment isn’t adverse to the idea of a sequel to its popular RPG-shooter, but that doesn’t mean support of the original game will cease any time soon.

In a recent interview with IGN, Massive’s managing director, David Polfeldt, discussed the future of The Division as both a game and a potential series. No sequel is currently confirmed to be in the works, but Polfeldt claims there is “lots of space for continuation.”

“I think it’s a wonderful, wonderful brand that has so many potential stories in it,” Polfeldt said. “There are a lot of things that we didn’t do in The Division 1 that are interesting to look at for that brand. I definitely think there’s lots of space for continuation which is beyond just keeping The Division online. But… I can’t talk about that too much right now.”

Fans of The Division may see the announcement of a sequel as a death sentence for developer support of the original game, but Polfeldt offered a metaphor suggesting that as long as there is still a playerbase, the developer will keep supporting it.

“I think of [supporting the game and players] as kind of a relationship. As long as you go to another date with your gamers and you feel pretty excited about it, and they seem to be excited too, that’s not when you stop dating.”

The developer’s drive to support the game is invigorated by its increasing popularity within the gaming community, keeping the game at a higher population of players than the developer expected to see at this point.

“A long time ago, we assumed that we would have a much smaller player base by now, because we thought it would develop like many RPGs develop over time. But what has happened is that in fact with each patch since 1.4, the player base has been increasing again,” Polfeldt said.

Even after all the progress the game has made since launch, Polfeldt implied that the studio is still not yet at its final vision for the game, stating, “I do think we are much closer today—especially after [Update] 1.8—to the game that we wanted to create, and also to the game that gamers were expecting at launch already.” This intent to evolve The Division could manifest as both a continuation of the original game, and a jumping off point for a sequel.

The Division‘s update 1.8 referenced by Polfeldt launched last month, introducing a plethora of new content such as a new explorable zone, a new PvP mode, a new horde mode, and more.

Read More

Source: IGN



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808