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Bethesda and Tango Gameworks upcoming horror sequel, The Evil Within 2, is shaping up to be a very different beast than what players experienced in the first entry. The approach to the horror elements, for example, seem to be more psychological than grotesque, and players will be more challenged in gameplay than before. The area that appears to be the most transformed is the story, and the developers want newcomers to hardcore gamers to enjoy it without worrying about difficulty.

In an interview with Famitsu (via PC Gamer), series producer Shinji Mikami and director John Johanas of Tango Gameworks revealed additional details on what players can expect from the sequel, including the game’s lowest difficulty setting being the most ideal to play on. Players can take on the game in the increasing difficulty modes of “Casual,” “Survival,” or “Nightmare.” According to Mikami, the game will be much harder than the first, and while they wanted to include varying difficulty options for more seasoned players, “Casual” is the best way to experience the game—at least the first time through.

While survival horror games are typically known to be challenging, and in turn, unapproachable to most casual gamers, Mikami likely recommends the easiest difficulty setting to be able to enjoy the entire story. He stated the story gets especially engaging in the latter half and would be disappointed to know players missed out on it because the gameplay was too hard.

As was previously announced, The Evil Within 2 is taking a different approach to the narrative structure by dropping the chapter break-ups from the first game and creating a looser linear path, with side missions and unlockables. In addition, there will be more customization options for Sebastian and his weapons through a new crafting system. Players will be able to increase Sebastian’s skills in five separate categories, as well as tweak gun mechanics like firepower and ammo capacity in his arsenal.

The Evil Within 2 releases for PlayStation 4, Xbox One, and PC on Friday, October 13th.

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Source: PC Gamer


About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

The Evil Within 2 creator has a surprising recommendation for the sequel

The ideal Evil Within 2 experience might not be what you expect, according to Shinji Mikami.

By Evan Slead | 08/9/2017 03:30 PM PT

News

Bethesda and Tango Gameworks upcoming horror sequel, The Evil Within 2, is shaping up to be a very different beast than what players experienced in the first entry. The approach to the horror elements, for example, seem to be more psychological than grotesque, and players will be more challenged in gameplay than before. The area that appears to be the most transformed is the story, and the developers want newcomers to hardcore gamers to enjoy it without worrying about difficulty.

In an interview with Famitsu (via PC Gamer), series producer Shinji Mikami and director John Johanas of Tango Gameworks revealed additional details on what players can expect from the sequel, including the game’s lowest difficulty setting being the most ideal to play on. Players can take on the game in the increasing difficulty modes of “Casual,” “Survival,” or “Nightmare.” According to Mikami, the game will be much harder than the first, and while they wanted to include varying difficulty options for more seasoned players, “Casual” is the best way to experience the game—at least the first time through.

While survival horror games are typically known to be challenging, and in turn, unapproachable to most casual gamers, Mikami likely recommends the easiest difficulty setting to be able to enjoy the entire story. He stated the story gets especially engaging in the latter half and would be disappointed to know players missed out on it because the gameplay was too hard.

As was previously announced, The Evil Within 2 is taking a different approach to the narrative structure by dropping the chapter break-ups from the first game and creating a looser linear path, with side missions and unlockables. In addition, there will be more customization options for Sebastian and his weapons through a new crafting system. Players will be able to increase Sebastian’s skills in five separate categories, as well as tweak gun mechanics like firepower and ammo capacity in his arsenal.

The Evil Within 2 releases for PlayStation 4, Xbox One, and PC on Friday, October 13th.

Read More

Source: PC Gamer



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.