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The Evil Within 2 will feature an entirely different crafting system, one that places emphasis on upgrading protagonist Sebastian Castellanos’ equipment and stats separately.

As Bethesda explained in a blog post, Sebastian now wields “The Communicator,” a device capable of finding objects and enemies, which encourages players to poke into every nook and cranny of the game.

“In the first game you were sort of pushed through a particular path,” writer Trent Haaga said in an interview with Glixel. “And in this one The Communicator allows you to have several different pathways that you could opt to take.”

“The gameplay is always about sort of overcoming that horror,” game director John Johanas added, as part of the same interview. “We rarely put you in a situation where there’s nothing that you can do about that. It’s always about tackling that with the supplies that you have.”

And, of course, the more you explore, the more you’ll be able to upgrade. While the first game tied upgrades mostly to green gel, the second expands that wildly in order to offer players greater choice.

“You won’t be able to turn Sebastian into an invincible killing machine,” Bethesda wrote in the blog post, emphasizing that this is still a survival horror game. “You can make him hardier, faster, and ‘sneakier’… however, you’ll still need to be smart. You’ll never be safe in Union, but you can be prepared to face whatever awaits you at your own pace.”

As such, Sebastian’s customization will break down into five categories: Health, Stealth, Combat, Recovery, and Athleticism. Each of these categories has several sub-benefits and perks, letting Sebastian dodge attacks, gain more combat moves, or automatically use Medical Syringes depending on which category you choose. These upgrades, meant for Sebastian himself, are done mostly through the old green gel system.

For weapons, however, you’ll be able to tweak your firepower, ammo capacity, reload time, and fire rate all individually, and to do that, you’ll have to hunt down crafting materials across the world. Returning to a workbench will lower the material costs needed, but you can craft on the fly if need be.

The full breakdown of the new crafting system can be read over at Bethesda.net.

The Evil Within 2 releases on October 13th for the Xbox One, PlayStation 4, and PC.

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Source: Bethesda


About Emma Schaefer

view all posts

Emma’s early gaming was mostly done in secret, as the only gamer in a family of normal people. She still retains skills from this dark period in her life, such as the ability to teleport instantly across the house away from the computer, and holds a gold medal in the Olympic sport of “Hide the Gameboy.” Sorry, Mom, now you know. Find her on Twitter @Emma4EGM

The Evil Within 2’s crafting system is entirely different—and way deeper

There's a much greater emphasis on customization for your style of play in The Evil Within 2.

By Emma Schaefer | 08/4/2017 02:00 PM PT

News

The Evil Within 2 will feature an entirely different crafting system, one that places emphasis on upgrading protagonist Sebastian Castellanos’ equipment and stats separately.

As Bethesda explained in a blog post, Sebastian now wields “The Communicator,” a device capable of finding objects and enemies, which encourages players to poke into every nook and cranny of the game.

“In the first game you were sort of pushed through a particular path,” writer Trent Haaga said in an interview with Glixel. “And in this one The Communicator allows you to have several different pathways that you could opt to take.”

“The gameplay is always about sort of overcoming that horror,” game director John Johanas added, as part of the same interview. “We rarely put you in a situation where there’s nothing that you can do about that. It’s always about tackling that with the supplies that you have.”

And, of course, the more you explore, the more you’ll be able to upgrade. While the first game tied upgrades mostly to green gel, the second expands that wildly in order to offer players greater choice.

“You won’t be able to turn Sebastian into an invincible killing machine,” Bethesda wrote in the blog post, emphasizing that this is still a survival horror game. “You can make him hardier, faster, and ‘sneakier’… however, you’ll still need to be smart. You’ll never be safe in Union, but you can be prepared to face whatever awaits you at your own pace.”

As such, Sebastian’s customization will break down into five categories: Health, Stealth, Combat, Recovery, and Athleticism. Each of these categories has several sub-benefits and perks, letting Sebastian dodge attacks, gain more combat moves, or automatically use Medical Syringes depending on which category you choose. These upgrades, meant for Sebastian himself, are done mostly through the old green gel system.

For weapons, however, you’ll be able to tweak your firepower, ammo capacity, reload time, and fire rate all individually, and to do that, you’ll have to hunt down crafting materials across the world. Returning to a workbench will lower the material costs needed, but you can craft on the fly if need be.

The full breakdown of the new crafting system can be read over at Bethesda.net.

The Evil Within 2 releases on October 13th for the Xbox One, PlayStation 4, and PC.

Read More

Source: Bethesda



About Emma Schaefer

view all posts

Emma’s early gaming was mostly done in secret, as the only gamer in a family of normal people. She still retains skills from this dark period in her life, such as the ability to teleport instantly across the house away from the computer, and holds a gold medal in the Olympic sport of “Hide the Gameboy.” Sorry, Mom, now you know. Find her on Twitter @Emma4EGM