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Before starting work on The Last of Us, Neil Druckmann’s team at Naughty Dog began developing a Jak and Daxter reboot, the creative director revealed during the IGDA Toronto 2013 conference in September.

“Our task was to reboot this game, Jak and Daxter,” Druckmann said. “So we spent a long time exploring the world of Jak and Daxter. How would we reboot it? What would it mean to bring these characters back? What are some story ideas that we were getting excited by? And as much as we liked a lot of these concepts and kind of exploring this fantastical world, we found that the ideas we were passionate about were kind of getting away from what Jak and Daxter was.”

Ultimately, however, Druckmann and the rest of his team decided that while they liked the direction their Jak and Daxter reboot was going, they realized that it wasn’t in line with longtime fans of the franchise undoubtedly expected. And as such, they questioned whether they were moving ahead with their version purely for “marketing reasons.”

“We felt like we weren’t doing service to what fans of this franchise really liked, even if the reinvented Daxter is pretty damn good looking,” Druckmann said. “So we went to our boss and said, ‘Do we have to do this?’ And he said, ‘No, I just thought it would be easier for you guys if you started something. But if you want something else, come up with something else.”

The International Game Developerse Association posted Druckmann’s entire IGDA Toronto 2013 keynote, which clocks in at nearly an hour and twenty minutes, online. Check out the video in the embed below.

The Last of Us Development Team Explored a Jak and Daxter Reboot Initially

By | 10/3/2013 01:31 PM PT

News

Before starting work on The Last of Us, Neil Druckmann’s team at Naughty Dog began developing a Jak and Daxter reboot, the creative director revealed during the IGDA Toronto 2013 conference in September.

“Our task was to reboot this game, Jak and Daxter,” Druckmann said. “So we spent a long time exploring the world of Jak and Daxter. How would we reboot it? What would it mean to bring these characters back? What are some story ideas that we were getting excited by? And as much as we liked a lot of these concepts and kind of exploring this fantastical world, we found that the ideas we were passionate about were kind of getting away from what Jak and Daxter was.”

Ultimately, however, Druckmann and the rest of his team decided that while they liked the direction their Jak and Daxter reboot was going, they realized that it wasn’t in line with longtime fans of the franchise undoubtedly expected. And as such, they questioned whether they were moving ahead with their version purely for “marketing reasons.”

“We felt like we weren’t doing service to what fans of this franchise really liked, even if the reinvented Daxter is pretty damn good looking,” Druckmann said. “So we went to our boss and said, ‘Do we have to do this?’ And he said, ‘No, I just thought it would be easier for you guys if you started something. But if you want something else, come up with something else.”

The International Game Developerse Association posted Druckmann’s entire IGDA Toronto 2013 keynote, which clocks in at nearly an hour and twenty minutes, online. Check out the video in the embed below.

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