New dedicated movement abilities in The Last of Us Part II will give Ellie more effective means of avoiding the murderous cult hunting her.
Many innovations could be seen in Part II‘s E3 2018 demo, including how Ellie evaded incoming attacks. In a recent Q&A, lead game designer Rick Cambier discussed a new dodge mechanic that players can manually employ, something that wasn’t an option in the previous game. The action will be contextual, according to Cambier, so players will need proficient reactions to make use of it.
“We have a button dedicated to dodge, which was shown off in the two-vs-one [in the trailer]—an attack comes in and she dodges into the car,” Cambier told VG 24/7. “It’s a contextual dodge. Contextual melee stuff has always been a big feature in the first game, and now we’ve incorporated dodge to add a deeper challenge in the melee system.”
Cambier also touched on the more preemptive strategy of lying prone, which will be another contextual option new to the sequel. The first game’s effective and seamless cover system is returning, but crouching can only avoid an enemy’s sightline to a degree, while a prone option unlocks new possibilities for stealthily stalking prey.
“It’s a button. You can do it anywhere,” Cambier explained. “There are hiding spaces throughout the level, if you look closely [at the trailer]. You can also see it’s used to approach the group unseen through vegetation that helps hide the player—you can see that in the first [game], but going prone gives you even more protection.”
Cambier used the same Q&A to discuss new enemy AI systems in Part II. As fans might have noticed in the demo, enemies will call each other by name and communicate with more sophistication to gain the upperhand on the player.
The Last of Us Part II does not yet have a release date for its PS4-exclusive launch.
Source: VG 24/7