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The Last of Us PS4 character models ‘on par’ with PS3 cutscene models

Posted on May 8, 2014 AT 08:15am

The higher resolution character models of The Last of Us on PlayStation 4 are “on par” with the models used in the PlayStation 3 version’s cutscenes, according to creative director Neil Druckmann.

“We brought in all the hi-res models, and then it’s on par with what you saw in the cutscenes,” Druckmann told Edge Magazine. “There’s an improved lighting model. After that, we started looking across the board; enemies look a little blurry up close, so that was pretty easy. We ramped those up and saw a pretty significant difference.

“Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch,” he added. “It’s interesting that now [instead of a technical bottleneck], the bottleneck is ‘Can we fit all this on the disc?’”

Druckmann later revealed that the team is also looking into how to use the DualShock 4′s touchpad. ”Then there are some ideas of how to use the touchpad that we’ll play with and see if it’s worth it,” he said. “Mostly we don’t want to mess with the experience too much, and we don’t want to deviate from what made The Last of Us so great.”

The Last of Us Remastered is set to launch this summer exclusively on PlayStation 4.

Source: Edge
Via: Videogamer 

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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