Two key Resident Evil developers are part of the latest the franchise’s’ 20th anniversary retrospective interview series, discussing the difficulties of Revelations 2 and how to continue that series as a spin-off.
Michiteru Okabe, who has worked on Operation Raccoon City and Revelations 2, shares the retrospective with a longtime Resident Evil cohort, Yasuhiro Anpo, programmer for the first two titles on the PlayStation, and later, director of Resident Evil 5 and both Revelations.
The spotlight is on Revelations 2, and the struggles that came with the episodic format. For one, Anpo says creating two original and interweaving storylines was difficult enough, but the real challenge was crafting cliffhangers for both tales each week that would compel players to return for another purchase.
Both Okabe and Anpo celebrated the Revelations series for letting the team try innovative gameplay ideas not possible in the regular entries, such as the new support co-op and the freedom to bring back beloved characters who may not have fit in major roles.