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The Order 1886


 

New gameplay details have emerged about Ready At Dawn’s PS4-exclusive, The Order: 1886, including the news that the game will place an emphasis on melee combat.

Speaking to Edge Online, creative director Ru Weerasuriya revealed that his team wanted to put their own spin on the alt-history third-person shooter, including a different approach to close-quarters combat.

“Shooters have a tendency to be very light or canned on melee. We wanted to find new ways of introducing it that would keep you feeling you were in a shooter that’s evolved into something else, rather than been segmented. It started with us trying to figure out how we balance the two, shooter and melee, but then it evolved into us making this shooter with different melee systems.”

Another way The Order is trying to stand out in a crowded genre, Weerasuriya said, is by paying careful attention to pacing, ensuring that gameplay changes on a moment-to-moment basis. “We didn’t want it to be a grind for 40-45 minutes because you’re in shooting mode. Everything in the game happens in little bursts, and that really makes you not dwell too much on one thing that might otherwise bore you.”

The Order: 1886 is currently slated for release sometime in 2014, though a recent developer tweet hinted at a narrower window of next fall.

 

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About Josh Harmon

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Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy

The Order: 1886 Will Emphasize Melee Combat, Gameplay Variety

By Josh Harmon | 12/11/2013 01:51 PM PT

News

New gameplay details have emerged about Ready At Dawn’s PS4-exclusive, The Order: 1886, including the news that the game will place an emphasis on melee combat.

Speaking to Edge Online, creative director Ru Weerasuriya revealed that his team wanted to put their own spin on the alt-history third-person shooter, including a different approach to close-quarters combat.

“Shooters have a tendency to be very light or canned on melee. We wanted to find new ways of introducing it that would keep you feeling you were in a shooter that’s evolved into something else, rather than been segmented. It started with us trying to figure out how we balance the two, shooter and melee, but then it evolved into us making this shooter with different melee systems.”

Another way The Order is trying to stand out in a crowded genre, Weerasuriya said, is by paying careful attention to pacing, ensuring that gameplay changes on a moment-to-moment basis. “We didn’t want it to be a grind for 40-45 minutes because you’re in shooting mode. Everything in the game happens in little bursts, and that really makes you not dwell too much on one thing that might otherwise bore you.”

The Order: 1886 is currently slated for release sometime in 2014, though a recent developer tweet hinted at a narrower window of next fall.

 

0   POINTS
0   POINTS



About Josh Harmon

view all posts

Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy