Dark Souls-inspired sci-fi game The Surge has an interesting new looting mechanic.
In the game’s latest trailer, we get a better look at how combat will work in The Surge. Thanks to what Deck13 is calling the “Target, Loot and Equip” system, it’s now apparent that combat is inherently tied to loot.
Before a fight even begins, players will be able to target a specific part of an enemy—a weapon, a piece of armor, or a limb. Attacking, then, will target that piece. Once you’re victorious, it’ll be that weapon, piece of armor, or limb that determines your reward, whether that’s schematics for the gear, relevant salvaged materials, or even the weapon itself.
Getting good gear, though, is the trade for difficulty. If an enemy has a highly-armored chest piece that’s difficult to pierce, then that may be the piece of gear you want—but that also means that you’ll have to fight while targeting that chest piece instead of the enemy’s more obvious and easily-exploitable weak points.
The Surge releases on May 16th for the Xbox One, PlayStation 4, and PC.