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With the recent release of Crash Bandicoot N. Sane Trilogy, some die-hard fans who picked up the new collection were surprised to find a different feel to the gameplay. Apart from the updated visuals, sound, and level design, it seems the shape of Crash and Coco’s collision-detection models have also been changed, giving jumping and landing a different feeling from the original games.

According to Reddit user TastyCarcass, players who have expressed frustration over easily falling from ledges when landing on them are experiencing the features of a change to how the game calculates where Crash is standing. In the original games, Crash was functionally a box shape for the purposes of collision detection, meaning his jumps and landings had to be precise, while in the remastered games he is shaped like a pill, making him slide slightly off of ledges if on the edge.

Twitter user Ding Dong also shared a side-by-side video revealing Crash’s jump arc makes him land faster than before, which, combined with the pill-shaped model, makes landing on certain surfaces a bit trickier. However, because of the initial slide off of ledges, this means Crash and Coco can walk a bit further off of ledges and use it as leverage to jump farther.

Developer Vicarious Visions rebuilt all three games from the ground up without the original source code, meaning a new shape for Crash and Coco likely is the answer to the confusion. Of course, as the Reddit user also points out, this does not “break” the game as many have put it. Rather, it creates a slightly altered platforming mechanic for the games, where taking advantage of the extended jumps and avoiding the chance to land on Crash or Coco’s toes is key. EGM gave the revamped collection a 9 out of 10, noting the excellent jump into the modern world through updated visuals and a hint system, all done without dumbing down the experience.

Crash Bandicoot N. Sane Trilogy, which includes Crash BandicootCrash Bandicoot 2: Cortex Strikes Back, and Crash 3: Warped, is now available for PlayStation 4.

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Source: Eurogamer


About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

There may be a good reason Crash Bandicoot N. Sane Trilogy feels harder

The remakes of the original Crash Bandicoot games are just as challenging as ever—or are they even more difficult?

By Evan Slead | 07/5/2017 12:30 PM PT

News

With the recent release of Crash Bandicoot N. Sane Trilogy, some die-hard fans who picked up the new collection were surprised to find a different feel to the gameplay. Apart from the updated visuals, sound, and level design, it seems the shape of Crash and Coco’s collision-detection models have also been changed, giving jumping and landing a different feeling from the original games.

According to Reddit user TastyCarcass, players who have expressed frustration over easily falling from ledges when landing on them are experiencing the features of a change to how the game calculates where Crash is standing. In the original games, Crash was functionally a box shape for the purposes of collision detection, meaning his jumps and landings had to be precise, while in the remastered games he is shaped like a pill, making him slide slightly off of ledges if on the edge.

Twitter user Ding Dong also shared a side-by-side video revealing Crash’s jump arc makes him land faster than before, which, combined with the pill-shaped model, makes landing on certain surfaces a bit trickier. However, because of the initial slide off of ledges, this means Crash and Coco can walk a bit further off of ledges and use it as leverage to jump farther.

Developer Vicarious Visions rebuilt all three games from the ground up without the original source code, meaning a new shape for Crash and Coco likely is the answer to the confusion. Of course, as the Reddit user also points out, this does not “break” the game as many have put it. Rather, it creates a slightly altered platforming mechanic for the games, where taking advantage of the extended jumps and avoiding the chance to land on Crash or Coco’s toes is key. EGM gave the revamped collection a 9 out of 10, noting the excellent jump into the modern world through updated visuals and a hint system, all done without dumbing down the experience.

Crash Bandicoot N. Sane Trilogy, which includes Crash BandicootCrash Bandicoot 2: Cortex Strikes Back, and Crash 3: Warped, is now available for PlayStation 4.

Read More

Source: Eurogamer



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.