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Sources close to Eidos Montreal say the Thief reboot has endured multiple setbacks that have caused high-level departures, Polygon reports.

According to Polygon’s anonymous sources, publisher Square Enix has grown concerned over Thief’s long development time. Eidos Montreal began development in 2008, when a small team at Eidos Montreal created a vertical slice to present to developers in order to gain project approval. The current version of Thief, the source says, barely resembles that vertical slice.

The source cites interoffice politics as cause for the setbacks, as well as departure—including lead game designer Dominic Fluery. Each new lead designer, apparently, has brought a new idea of what Thief should be, causing more and more setbacks. Stages and mechanics scraped, or changed significantly.

These changes have also caused a significant raise in production costs, forcing Eidos Montreal to seek out a German investment firm to supplement their funding. And because of said changes, the original vertical slice no longer loads in what Polygon’s source describes as a heavily modified version of Unreal Engine 3.

Thief will reportedly make an appearance at this year’s E3 in June. Provided it isn’t simply a matter of being down to the wire, Eidos Montreal and Square Enix must still have some faith in Thief to give it as much attention as they did by letting Game Informer run a cover story on the title.

Thief Reboot Reported to Have Endured Multiple Setbacks, High-Level Departures

By | 05/1/2013 06:01 PM PT

News

Sources close to Eidos Montreal say the Thief reboot has endured multiple setbacks that have caused high-level departures, Polygon reports.

According to Polygon’s anonymous sources, publisher Square Enix has grown concerned over Thief’s long development time. Eidos Montreal began development in 2008, when a small team at Eidos Montreal created a vertical slice to present to developers in order to gain project approval. The current version of Thief, the source says, barely resembles that vertical slice.

The source cites interoffice politics as cause for the setbacks, as well as departure—including lead game designer Dominic Fluery. Each new lead designer, apparently, has brought a new idea of what Thief should be, causing more and more setbacks. Stages and mechanics scraped, or changed significantly.

These changes have also caused a significant raise in production costs, forcing Eidos Montreal to seek out a German investment firm to supplement their funding. And because of said changes, the original vertical slice no longer loads in what Polygon’s source describes as a heavily modified version of Unreal Engine 3.

Thief will reportedly make an appearance at this year’s E3 in June. Provided it isn’t simply a matter of being down to the wire, Eidos Montreal and Square Enix must still have some faith in Thief to give it as much attention as they did by letting Game Informer run a cover story on the title.

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