Posted on December 5, 2013 AT 09:12am
Eidos Montreal’s upcoming Thief reboot will look better on PC than on PlayStation 4 and Xbox One, according to art technical director Jean-Normand Bucci.
Bucci explained that while the next-gen versions of Thief will offer “much more” than console gamers are used to, the PC versions will go even further with additional graphical features. “The new consoles are very strong, very powerful. They allow for much more than what a console gamer is used to. The gap between PC and next gen has massively reduced for sure,” he told DSOGaming.
“The new consoles and high-end PC offer better frame rate, higher resolution, and many new features along with DX11 support.”
Regarding the PC version, Bucci added: “The PC version will support all the graphical features of the next-gen consoles with numerous improvements, including even better anti-aliasing, higher resolution shadows, and support for multi-monitor. Thief on PC will also be amongst the first batch of games that support AMD’s new Mantle API for high performance graphics.”
The PC version of Thief will also include a field of view (FOV) slider and mouse sensitivity options, offering gamers full control over their experience. “We don’t apply acceleration or smoothing to our mouse-based camera controls–we want you to have direct control of Garrett’s POV,” Bucci said.
Thief is set to launch February 25, 2014 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC.
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