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Speaking at GamesBeat 2011, THQ’s CEO Brian Farrell had some very interesting things to say about the future of gaming.

“Our view is that the next generation of consoles, if there are consoles, are going to be less about technology and more about service orientation of the gamer.”

Wow, that “if there are consoles” line is strong! Why that comment? Because Farrell believes the strength of the future game market is going to come from mobile devices, and thinks that two of the biggest players in gaming in the future will be Apple and Google.

What the market is telling us, is consumers want a very quickly consumable mobile experience; it doesnt necessarily have to be deep.

As for Farrell’s comment on technology, he believes the focus of the next generation of hardware won’t be power and graphics, but the ways in which the hardware give to players for accessing the games, interacting with friends, and new and unique control methods.

Source: VentureBeat

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THQ CEO – Future Game Hardware Less About Power, More About Service, And The Death Of Consoles?

By EGM Staff | 07/13/2011 10:24 AM PT

News

Speaking at GamesBeat 2011, THQ’s CEO Brian Farrell had some very interesting things to say about the future of gaming.

“Our view is that the next generation of consoles, if there are consoles, are going to be less about technology and more about service orientation of the gamer.”

Wow, that “if there are consoles” line is strong! Why that comment? Because Farrell believes the strength of the future game market is going to come from mobile devices, and thinks that two of the biggest players in gaming in the future will be Apple and Google.

What the market is telling us, is consumers want a very quickly consumable mobile experience; it doesnt necessarily have to be deep.

As for Farrell’s comment on technology, he believes the focus of the next generation of hardware won’t be power and graphics, but the ways in which the hardware give to players for accessing the games, interacting with friends, and new and unique control methods.

Source: VentureBeat

0   POINTS
0   POINTS