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THE BUZZ: Even though THQ has put the Red Faction series on hold for the time being, it doesn’t mean the end of Volition’s Geomod destruction engine.

Volition’s Greg Donovan mentioned that the engine will be used in future titles by the developer and was even considered for Saints Row: The Third. “It’s a possibility we could use Geomod in Saints Row and, yes, we considered it for Saint’s Row The Third, we decided not to do it, partially due to time reasons but also because you could make a good argument that if you had full-on destruction then it’s not a Saints Row game,” he said in the latest issue of Xbox World magazine. “A lot of those structures are mission-critical because they take place in the interior, so if you could allow users to decimate the entire world, what would you have left? It’s game-breaking.”

“As far as Geomod goes, that’s our most mature tech now. I don’t know what THQ has planned for it but personally I would say it would be a shame if it didn’t go anywhere. That’s unlikely to be the case,” he added.

EGM’s TAKE: The Geomod Engine is an impressive piece of kit and we’re glad to see that Volition isn’t abandoning it completely.

What games would you like to see the engine used in?
Please comment below.

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

THQ – Red Faction Destruction Engine in Future Titles, Considered for Saints Row

Even though THQ has put the Red Faction series on hold for the time being, it doesn't mean the end of Volition's Geomod destruction engine.

By Matthew Bennett | 09/30/2011 07:49 AM PT

News

THE BUZZ: Even though THQ has put the Red Faction series on hold for the time being, it doesn’t mean the end of Volition’s Geomod destruction engine.

Volition’s Greg Donovan mentioned that the engine will be used in future titles by the developer and was even considered for Saints Row: The Third. “It’s a possibility we could use Geomod in Saints Row and, yes, we considered it for Saint’s Row The Third, we decided not to do it, partially due to time reasons but also because you could make a good argument that if you had full-on destruction then it’s not a Saints Row game,” he said in the latest issue of Xbox World magazine. “A lot of those structures are mission-critical because they take place in the interior, so if you could allow users to decimate the entire world, what would you have left? It’s game-breaking.”

“As far as Geomod goes, that’s our most mature tech now. I don’t know what THQ has planned for it but personally I would say it would be a shame if it didn’t go anywhere. That’s unlikely to be the case,” he added.

EGM’s TAKE: The Geomod Engine is an impressive piece of kit and we’re glad to see that Volition isn’t abandoning it completely.

What games would you like to see the engine used in?
Please comment below.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89