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Resident Evil 6

Release Date: November 20, 2012
 
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Three New Resident 6 Online Multiplayer Modes Out Today for Xbox 360

By
Posted on December 18, 2012 AT 11:40am

Capcom announced today the addition of three new online multiplayer modes for Resident Evil 6—available, for now, exclusively for Xbox 360.

Here are the official descriptions of each mode:

  • Predator: In a series of quick fire rounds, up to six players take their turn as the fearsome Ustanak with full access to its weapons, while the others must avoid capture or worse. Human players score points for successful attacks, but lose points for being caught or taken down. The match is over once all have played as the Ustanak, with the participant with the most points crowned as the winner.
  • Survivors: This is the Resident Evil 6 take on the classic solo and team based deatchmatch mode. Like Predator, you’ll compete for the highest score, but once a player is taken out, they respawn as one of the game’s enemy characters, and must then defeat another human character in order to return to the fray as their original player character. Survivors is available for two to six players.
  • Onslaught: Chaining combos is the key to success in this two player mode where each must clear waves of oncoming enemies. The twist comes when a player completes a combo chain as this will send enemies over to their opponent’s screen. Expect the balance of power to constantly shift in this intense addition to the Resident Evil 6 experience.

Individually, the modes cost 320 Microsoft Points. They can also be purchased as a bundle for 720 points.

When PS3 owners will get their hands on these multiplayer modes remains unannounced.

Chris Holzworth, Editorial Intern
Chris Holzworth has wanted to report on and critique games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, then took a break from gaming to study English, creative writing, and linguistics at Rutgers University. Started out as EGM's obligatory east coast correspondent before selling out and moving to the west coast. Chris is particularly keen on examining narrative structure, character development, and writing in video games. Frequently opens mouth, inserts foot, often where twittery things happen: @chrisholzworth. Meet the rest of the crew.

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