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Titanfall dev avoided on-disc DLC, wants future content to reflect player feedback

Posted on March 11, 2014 AT 11:24am

Titanfall developer Respawn Entertainment intentionally shied away from including any on-disc DLC in the high-profile multiplayer FPS.

In an interview with OXM, community manager Abbie Heppe said Respawn understands the popular resentment of the increasingly common tactic, “because nobody wants to have a disc and then have something that’s unlocked on the disc and be like ‘why are you charging me for something that you shipped with the game?’ We don’t touch that; that is scary community territory.”

She did note, however, that DLC is coming down the road, and it’ll likely be driven by feedback from players. “We’re a multiplayer game, and you have to support multiplayer games after launch,” Heppe said. “The community wants it, we want it, and it certainly is the standard. But again, some of that comes from, ‘OK you guys have played the game now, what did you like, what do you want’, and seeing what we can feasibly do within the time periods that we have to get it done.” That might, she said, extend to more than just map packs. “There are definitely other possibilities. I don’t think the idea is just to limit it to maps.”

Apart from paid DLC, Heppe explained that the game would also be getting free updates that introduced new features, including the ability to host private matches.

Titanfall launches on Xbox One and PC today, while the Xbox 360 version, developed by Bluepoint Games, is out on March 25.

Josh Harmon, Associate Editor
Josh Harmon picked up a controller when he was 3 years old—and he hasn't looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Follow him on Twitter @jorshy. Meet the rest of the crew.

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