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Titanfall dev pushed Microsoft to make the Xbox One controller more precise

Posted on February 12, 2014 AT 01:00pm

Looks like Respawn Entertainment isn’t content with merely giving the Xbox One its first potential system seller. They’re also working to upgrade the console itself.

Justin Hendry, lead designer on Titanfalltold The Verge that his team put pressure on Microsoft to fine tune the precision in the controller’s analog sticks, working directly with the company on a forthcoming patch that will offer improvements in all games system-wide.

“It’s just fixing the controller input, really,” Hendry said. ”It wasn’t really where we felt it should be; it was a little overly twitchy with the current controls. Now it’s fixed. We’re happy with it.”

These controller tweaks aren’t the only Xbox One fixes Microsoft plans to institute in honor of Respawn’s sci-fi FPS, either. The planned March update, which adds in several oft-requested social features and improves party chat, has an official release date of, no joke, “before Titanfall.”

So, there you have it. Titanfall isn’t just a killer exclusive. It’s a full-blown savior. At this rate, I wouldn’t be surprised if Vince Zampella dies, comes back from the dead, and then waves his hand and magically makes Ryse a good game.

Titanfall launches on Xbox One and PC March 11, with the Xbox 360 version following on March 25. No date has been given for Zampella’s resurrection.

Josh Harmon, Associate Editor
Josh Harmon picked up a controller when he was 3 years old—and he hasn't looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Follow him on Twitter @jorshy. Meet the rest of the crew.

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