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Titanfall devs discuss how each Titan is designed to convey its personality

Posted on February 27, 2014 AT 11:20am

In the latest installment of EA’s FTW video series, the team at Respawn Entertainment discuss the inception, creation, design, and approach to creating Titanfall’s mechs.

I imagine by now anyone reading this, like me, has already heard Joel Emslie’s story about kitbashing and making physical models based on concept art. But it’s interesting, and neat, to hear him discuss how they tried to imbue each Titan type with a sense of personality in every detail, going so far as to put mocap actors on stilts to experiment with movement style. Emsliealso points out how each Titan has its own unique Titanfall and melee to help communicate their personalities.

According to Emslie, part of his design approach also included borrowing ideas from Japanese anime, such as Gundam, but through a Western lens.

Check out the video embedded below for Emslie, Vince Zampella, game director Steve Fukuda, and producer Drew McCoy’s respective takes on how Respawn’s big machines came together.

Titanfall launches on Windows PC and Xbox One March 11. The Xbox 360 version will follow two weeks later on March 25.

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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