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Titanfall Multiplayer Supports a Maximum of 12 Players

Posted on January 8, 2014 AT 03:11am

Multiplayer matches in Respawn Entertainment’s Titanfall will support a maximum of 12 players, Respawn founder Vince Zampella has announced.

Six players on each team will be supported by numerous AI allies to ensure that battles still have a large scale feel to them. “6v6 is max player count. Turned out to be the best balance with AI for us,” he wrote on Twitter. “That’s humans only count. There are lots of AI, everyone can have a Titan in follow or guard mode too.”

“It is incredibly fun, we did a lot if testing. It is all about what we found most fun,” he added in another tweet. “A 6v6 game can be a crazy experience, very fun. We had it higher at points in testing, this felt best.”

Titanfall producer Drew McCoy later took to NeoGAF to further explain the decision. “Lots of armchair game designing going on in here,” he wrote. “I’d suggest playing before judging a something as insignificant as a number in a vacuum.

“Vince is right – we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we’re not the experience they’re after? I dunno.

“And FYI, for amount of stuff happening at once in a map you’ll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can’t take it some times. Remember, you can get out of your Titan and let it roam on AI mode – meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.”

McCoy also asked fans not to describe Titanfall‘s AI as “bots:” “Oh, and I keep seeing people thinking we’ve got “bots” when we talk about AI. That’s not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI – AI play their own role in the game and are a different class of character in the game.”

Titanfall is set to release March 11 for Xbox 360, Xbox One, and PC.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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