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Titanfall


 

Respawn Entertainment’s debut, Titanfall, is launching on Xbox One, Xbox 360, and PC Spring 2014, but that doesn’t mean it might not find its way to PlayStation 4 eventually.

“When you boil it down, we would love to be everywhere, but we’re just starting out,” lead artist Joel Emslie told Eurogamer. “It comes down to quality, not quantity.”

Respawn’s Vince Zampella has repeatedly dodged the question during E3 interviews, never once describing Titanfall as a Microsoft exclusive. This has, naturally, intimated that the Xbox One/360/PC exclusivity is a timed one.

“We of course would want to go further in the future with stuff, but we’re just starting out. It’s pretty frustrating! We want to be everywhere. We want to put Titanfall everywhere, but that’s where we’re at. We’re starting there.”

During the company’s E3 2013 analyst call, EA Labels president Frank Gibeau said that “there are tactical opportunities from time to time on a title or on a service component that we do enter into a relationship with one or two of the first parties on that particular opportunity and we’ll execute on it.” Gibeau was explaining the exception with Titanfall to what is otherwise an almost always multiplatform release attitude at Electronic Arts.

This could, of course, be similar to the way Mass Effect started out only on Xbox 360, but wandered on to PC a year later and starting with Mass Effect 2 started appearing on PlayStation 3 as well.

Titanfall PS4 Release Still a Possibility Down the Road

By | 06/12/2013 06:23 PM PT

News

Respawn Entertainment’s debut, Titanfall, is launching on Xbox One, Xbox 360, and PC Spring 2014, but that doesn’t mean it might not find its way to PlayStation 4 eventually.

“When you boil it down, we would love to be everywhere, but we’re just starting out,” lead artist Joel Emslie told Eurogamer. “It comes down to quality, not quantity.”

Respawn’s Vince Zampella has repeatedly dodged the question during E3 interviews, never once describing Titanfall as a Microsoft exclusive. This has, naturally, intimated that the Xbox One/360/PC exclusivity is a timed one.

“We of course would want to go further in the future with stuff, but we’re just starting out. It’s pretty frustrating! We want to be everywhere. We want to put Titanfall everywhere, but that’s where we’re at. We’re starting there.”

During the company’s E3 2013 analyst call, EA Labels president Frank Gibeau said that “there are tactical opportunities from time to time on a title or on a service component that we do enter into a relationship with one or two of the first parties on that particular opportunity and we’ll execute on it.” Gibeau was explaining the exception with Titanfall to what is otherwise an almost always multiplatform release attitude at Electronic Arts.

This could, of course, be similar to the way Mass Effect started out only on Xbox 360, but wandered on to PC a year later and starting with Mass Effect 2 started appearing on PlayStation 3 as well.

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