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Titanfall running at 792p at launch on Xbox One, might be bumped up down the line

Posted on March 10, 2014 AT 01:50pm

Though Titanfall will launch at a 792p resolution on Xbox One, Respawn is looking into ways to hike it up following the game’s release, lead engineer Richard Baker informed Eurogamer.

“We’re going to experiment,” Baker said. “The target is either 1080p non-anti-aliased or 900p with FXAA [Fast Approximate Anti-Aliasing]. We’re trying to optimise…we don’t want to give up anything for higher res. So far we’re not 100 per cent happy with any of the options, we’re still working on it. For day one it’s not going to change. We’re still looking at it for post-day one. We’re likely to increase resolution after we ship.”

The launch-day 792p resolution is the same as what the open beta last month ran in.

In other Titanfall news, Respawn Entertainment and visual FX studio Playfightare collaborating on live-action content set in the Titanfall universe, with a trailer set to be released at midnight tonight. Playfight’s previous works include the FX on Freddy Wong’s Video Game High School.

Titanfall launches tomorrow on Xbox One and Windows PC. The Xbox 360 version will arrive March 25. For more on Respawn’s debut, check out my review, which does not include any commentary about resolution because it’s not something I’m particularly sensitive to (though I know a lot of very vocal gamers are, um, passionate about the p’s).

Source: Eurogamer

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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