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Tomb Raider became profitable by the end of 2013

Posted on January 17, 2014 AT 01:34pm

Despite Tomb Raider selling over a million units less than Square Enix hoped, its sales became profitable for Crystal Dynamics and Square Enix by the end of 2013, Scot Amos told Eurogamer.

“By the end of last year, Tomb Raider [was] in the black,” Amos said in a recent interview. “We’ve crossed the line of profitability for the last-gen and PC versions.”

Despite Square Enix’s disappointment that Tomb Raider didn’t move 3.4 million units within the month that it Launched (March 2013), Crystal Dynamics studio head Darrell Gallagher declared that the series reboot saw “the biggest week one sales in franchise history.”

Amos also made it clear that the upcoming Tomb Raider: Definitive Edition, the PS4 and Xbox One port that boasts improved graphics and animation, was something the team at Crystal Dynamics wanted to do—not a business decision handed down to them from .

“The dev team wanted to do the port,” Amos said. “Square didn’t approach us saying to do XYZ, at the end of the game the dev team said, ‘There’s all these things that we want to do,’ but we’d pushed those machines to the limit at the time. So it was us who approached both Square Enix and our first-party partners at Microsoft and Sony.”

Tomb Raider: Definitive Edition launches on PS4 and Xbox One January 28 in North America, January 31 in Europe.

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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