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Tomb Raider: Definitive Edition dev diary showcases Lara’s next-gen improvements

Posted on January 21, 2014 AT 10:43am

In a new dev diary for Tomb Raider: Definitive Edition, executive producer Scot Amos explains all the ways in which Crystal Dynamics have improved Lara’s character model for the next-gen rerelease.

The biggest, most noticeable change to Lara, of course, is her new head model, completely reconstructed in order for Crystal Dynamics to better realize a next-gen Lara Croft model. Beyond that, the developers also improved the physics simulations in Tomb Raider so the weapons and items Lara carries behave believably in response to her movements and utilized subsurface scattering—when light hits the surface of an object and penetrates the first few laters, then scatters and defuses—to make her skin seem more realistic.

You can see all the upgraded visuals combing to the Tomb Raider next-gen port in the video embedded below.

Tomb Raider: Definitive Edition launches on PlayStation 4 and Xbox One January 28 in North America, January 31 in Europe.

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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