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In a new dev diary for Tomb Raider: Definitive Edition, executive producer Scot Amos explains all the ways in which Crystal Dynamics have improved Lara’s character model for the next-gen rerelease.

The biggest, most noticeable change to Lara, of course, is her new head model, completely reconstructed in order for Crystal Dynamics to better realize a next-gen Lara Croft model. Beyond that, the developers also improved the physics simulations in Tomb Raider so the weapons and items Lara carries behave believably in response to her movements and utilized subsurface scattering—when light hits the surface of an object and penetrates the first few laters, then scatters and defuses—to make her skin seem more realistic.

You can see all the upgraded visuals combing to the Tomb Raider next-gen port in the video embedded below.

Tomb Raider: Definitive Edition launches on PlayStation 4 and Xbox One January 28 in North America, January 31 in Europe.

Tomb Raider: Definitive Edition dev diary showcases Lara’s next-gen improvements

By | 01/21/2014 01:43 PM PT

News

In a new dev diary for Tomb Raider: Definitive Edition, executive producer Scot Amos explains all the ways in which Crystal Dynamics have improved Lara’s character model for the next-gen rerelease.

The biggest, most noticeable change to Lara, of course, is her new head model, completely reconstructed in order for Crystal Dynamics to better realize a next-gen Lara Croft model. Beyond that, the developers also improved the physics simulations in Tomb Raider so the weapons and items Lara carries behave believably in response to her movements and utilized subsurface scattering—when light hits the surface of an object and penetrates the first few laters, then scatters and defuses—to make her skin seem more realistic.

You can see all the upgraded visuals combing to the Tomb Raider next-gen port in the video embedded below.

Tomb Raider: Definitive Edition launches on PlayStation 4 and Xbox One January 28 in North America, January 31 in Europe.

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